Grasshopper

algorithmic modeling for Rhino

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Comment by Ramzi on December 19, 2015 at 10:35pm

Thanks for explaining the approach Michael!! 

Amazing as always!

Comment by Tim on November 6, 2015 at 8:15pm

Thanks, Michael. I've got the point, have watched the video you provided, interesting approach. Did you make it with native GH components only or had to code something? I'm standing on a brink of learning a computer language.

Comment by Michael Pryor on November 6, 2015 at 10:24am

Tim, It started exactly as this video I made. From this cut box the mesh vertices then had attractors were used to expand the vertices in specific locations to get some bulging. Then sine functions are applied to the vertices to make it wavy. Then a subtle twist algorithm is applied to all the vertices. Then each mesh face is turned into a pyramid for texture. Lastly, the mesh is smoothed over with weaverbird. 

Comment by Tim on November 6, 2015 at 10:06am

Are those tentacles? Always wandered how people do this type of abstract art, is it possible to demonstrate a workflow? (screenshot will do too)

Comment by Ángel Linares on November 6, 2015 at 8:57am

Hahahaha! great reference :D

Comment by Michael Pryor on November 6, 2015 at 8:45am

Thanks Ángel, for some reason I think of this line from wedding crashers "I made you a painting. I call it "Celebration." It's sexual and violent. I thought you might like it."

Comment by Ángel Linares on November 6, 2015 at 8:34am

About the parametric work...amazing as always ;)

Comment by Ángel Linares on November 6, 2015 at 8:33am

Awesome and disgusting at the same time. I feel contradictory feelings about it :P

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