Grasshopper

algorithmic modeling for Rhino

First time exploring with grasshopper, please help :)

hey guys,

for my architecture project, I am designing a hexagonal shelving unit that is flat from one side (the point of access) and extruded, with a smaller radius, on the other side. (ref image)

the issue I am having with the script is 1. finding a way to create a surface between the original hexagon and the extruded hexagon with smaller radius.

2. create triangular panels on the surface once I figure out how to create the surface between the two hexagons.

I tried using 2d truss through lunchbox and lofted that but the result is not what I want. (ref image)

simply lofting the two hexagons doesn't work, it gives me a jumbled up geometry. :/

please help!!

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That GH file relies on Rhino curves. Can you upload the 3DM file with those curves, or otherwise internalize the curves in the GH file?

sorry, my bad.

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If you graft two polygons that you were using for the truss you can put these straight into a loft and you'd get the surface you're after. Is there a reason you want the triangles? As the surfaces are flat I'm assuming it's an aesthetics thing? There's one way you could do it in the attached.

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Thank you for your input Joe Allberry, I really appreciate it. yes the triangular panels are purely aesthetic, and with your help and David Ruttens' I now understand how to go about it, but my next challenge is to make depth cues for the triangle edges so that when I 3d print my model the triangles are visible instead of a flat surface. any suggestions?

regards,

Paresh 

Simplest thing I can think of would be to use a pipes for the lines and spheres for the nodes to stop it creating gaps. There are other methods if you search for the cytoskeleton/exoskeleton conversations on here if you were looking for something a bit more blended.

It uses Kangaroo's "Remove Duplicate Lines" component to avoid doubling of geometry so you'll need that for this to work. 

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Here's how to make it work with Loft. I'll try to make the triangles next.

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This is one way to do triangles. Not necessarily the best way...

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In fact if we're hard-coding mesh triangle indices, might as well go the whole way.

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hello David,

thank you very much for your help I really appreciate it. That is exactly what i wanted to achieve. my next challenge is to make depth cues for the triangle edges so that when I 3d print my model the triangles are visible instead of just a flat surface. any suggestions for that?

I intend to offset the surfaces directly in rhino for the purpose of 3d printing as well. I tried offsetting it in grasshopper but the faces are overlapping and getting more complicated.

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