Grasshopper

algorithmic modeling for Rhino

Hi,
I would like to control surface deformation by its outline.
Physical model represent surface which i would like to achieve.
Dividing outline curve into multiple 4curve surface is not a good idea...
Making multiplay sections and lofting them does not work well...
If you have any idea how to approach it is problem please give me a hint
best

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Well, it is not giving the result which is network of lines in the other direction, but guess the approach is not wrong, cant say though for sure. waiting for your take on it, thanks a lot

My conclusion is it doesnt work for naked points of mesh coz it perfectly works out for a surface.

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The approach is nice.

about the flip matrix, this one works because divide surface outputs a tree of points with x branches and y point in each branch. when using flip matrix to this tree you get y branches with x points in each branch.

naked vertices component outputs the clothed points in a single list. so using flip matrix does nothing (the tree has one point in each branch)

So it is either finding a way to organize the clothed points output in a tree according to the uv division or finding another way to create the lines uv network for the springs. divide surface seems a good idea.

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