As long as you don't do it in the same way, then I suppose you are ok.
Have you seen Apple's recent patent infringement lawsuit against HTC? As someone said, the list of patents reads like an Onion News article.
I guess the concept of planar quad meshes is absolutely fine to explore, but HOW you go about doing them is the question. It seems the algorithm he is implementing negotiates between the input mesh and the regularity of the quad. As long as you don'…
thanks David. It makes sense that you might want to keep this stuff proprietary - I have just always found ppl to be quite sharing...I guess there are tons of applications for its use and hence very valuable. As far as you or anyone else knows, has…
You might. I'm not entirely clear which patents he holds and to what extend they are prohibitive. I do know that it would be illegal for us to include any of his algorithms in standard Rhino, but maybe you're allowed to use them for non-commercial e…
i was just about to hit send, on an email to him...when you say be careful - I'm slow - what do you mean? am infringing on his territory by wanting to explore this?
The Architectural Geometry book is great, but is just a intro to Helmut Potman's research topics. I'd see if you could get some more of his actual papers, which go very in depth into these issues.
maybe this is outright simple - but does anyone know of any references for creating a quad mesh where each panel is planar? I am looking at the Architectural Geometry book (i think put out by Bentley) and there is an algorithm that was written by LI…
Well, I guess the image is too repetitive for Photomerge?
Sorry for the mislead suggestion, in theory it should work, as it works seamlessly for panoramic-type images which led me to believe that it would work for the split up grasshopper images.
The images I write require 32 bits per pixel. If you export a hi-res image of -say- 5000 x 5000 pixels, that amounts to:
(5000 x 5000 x 32) / (8 bits per byte) = 100,000,000 bytes = 100 MB
Bitmap images require this memory to be continuous. So eve…
nothing. If you are good enough in rendering, and you have a great cp which is powerful enough, i think you don't need to retouch your image.. well, i'm not virtuoso and don't have powerful cp but.. you saw the results.. nothing is impossible:)
I see, well, It was rendered with a great HDRI backdrop, I think it's a royalty free stock image, called "black studio" or the other name of it is "studio lightning". And the material is simply a high gloss stuff, in my case it is a black, metallic thing. It was rendered in Modo 401.
Hi Gabriel, It's a grey v-ray rendering which I pimped a bit in photoshop: a black gradient overlay, some colour burning, a bit motion blur, and a warming photofilter. Cool that you appreciated it !