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generative modeling for Rhino

Peter Varo

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Peter Varo's Discussions

surfacebox and boxmorph on brep
1 Reply

Started this discussion. Last reply by Vicente Soler Nov 11, 2009.

Shuffling List Elements in Pathes
4 Replies

Started this discussion. Last reply by Peter Varo Sep 18, 2009.

Animation Rendering - Penguin Options
2 Replies

Started this discussion. Last reply by Peter Varo Sep 29, 2009.

 

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Vicente Soler replied to Peter Varo's discussion 'Animation Question - Camera?'
This is a very old thread. You can still use old code using the legacy VB.NET component. The modern code to achieve the same thing is: doc.Views.ActiveView.ActiveViewport.SetCameraLocations(x, y)
Nov 11, 2011
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Kenneth cheung replied to Peter Varo's discussion 'Animation Question - Camera?'
Hi Peter, Have you used horster before? I think that may serve what you want. You can adjust the location of camera, target point & lens length from within gh. You may put a slider to evaluate the camera path to a point and set it as the…
Nov 11, 2011
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ali.khj replied to Peter Varo's discussion 'Animation Question - Camera?'
vicente - does this code still work with the latest version of grasshopper?   i setup a componenet but nothing happens with your instructions - i've made sure perspective is active.   please let me know!   thanks!
Nov 11, 2011
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oarlus liked Peter Varo's photo Apr 25, 2011
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Paolo Bartoli commented on Peter Varo's photo
hello Peter, do you have created this with Grasshopper? Any chance to see how you did it? :-)
Apr 21, 2011
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Mac Ward commented on Peter Varo's photo
Peter, I'm having much better luck with the definition after reinstalling Grasshopper. I still can't get my triangulation to be nearly as even as yours. Would you (or anyone who's had good luck) mind posting the vector outlines you…
Dec 22, 2009
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Mac Ward commented on Peter Varo's photo
I'm having difficulty because the illustrator import is composed of polycurves, with seams at the bezier points. This makes it so only a subcurve is evaluated and divided, and not the full polycurve. Any help?
Nov 13, 2009
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Vicente Soler replied to Peter Varo's discussion 'surfacebox and boxmorph on brep'
You still can use box morphing, you'll have to explode the brep into individual surfaces. If you are going to use each of the surface's uv domain for arranging the boxes into a grid, you'll probably have a problem where the surfaces…
Nov 11, 2009
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surfacebox and boxmorph on brep

hi,i was working with t-splines and now i have an organic form, a t-spline surface. if i convert it back to rhino's surface it is going to be a polysurface, a brep.so, what i want is to use this brep for surface boxing and box morphing. is there any chance? what can i do? (i can convert it to a mesh, if it is useful)thx!See More
Discussion posted by Peter Varo Nov 11, 2009
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fklapp commented on Peter Varo's photo
thanks a lot!!! it worked!
Oct 22, 2009

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Comment Wall (4 comments)

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At 9:25am on October 17, 2009, Dominic HoweDominic Howe said…
Ha ha ha
Quite cool
What did you vectorize in?
At 6:36pm on September 9, 2009, Vicente SolerVicente Soler said…
I guess you are connecting a twisted box directly to the script. First you have to convert it to a brep. To do this just connect the twisted box to a brep parameter and the brep parameter to the script.
At 9:00pm on July 3, 2009, GabrielGabriel said…
it's quite amazing - any post processing?
At 8:30pm on July 2, 2009, GabrielGabriel said…
no i mean just the renderer - I like the quality of the image, it almost looks like a toon shader
 
 
 

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