Grasshopper

generative modeling for Rhino

Daniel de Berna
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  • Bologna
  • Italy
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Daniel de Berna's Discussions

fill a surface whit random points
1 Reply

Started this discussion. Last reply by Manuel Sep 21, 2012.

rotation of objects
7 Replies

Started this discussion. Last reply by Daniel de Berna Sep 21, 2012.

Matrix
23 Replies

Started this discussion. Last reply by Daniel de Berna Sep 2, 2012.

 

Daniel de Berna's Page

Latest Activity

Manuel replied to Daniel de Berna's discussion fill a surface whit random points
"search for random points on…"
Sep 21, 2012
Daniel de Berna posted a discussion

fill a surface whit random points

I have un point and a suface...i want multiple copy of point distribuite a random to fill surface area...i want decide how copy of point have....how can do it?Thanks a lot to help meSee More
Sep 21, 2012
Daniel de Berna replied to Daniel de Berna's discussion rotation of objects
"One more time.....Thanks a lot!!"
Sep 21, 2012
David Rutten replied to Daniel de Berna's discussion rotation of objects
"Random by default generates floating point values. So when you set up the domain to be 1.0 to 3.0, you may get 2.354918 or 1.900723 or 3.915263.  You need to toggle the Integer option to get only integers. -- David…"
Sep 21, 2012
Daniel de Berna replied to Daniel de Berna's discussion rotation of objects
"this is the definition that i create after your comment... The degrees are not multiples of 90 and i don't know why! Can you help me? Sorry"
Sep 20, 2012
Daniel de Berna replied to Daniel de Berna's discussion rotation of objects
"Sorry the traslate from italian to english for me is hard!! I want randomly rotate objects with multiples of 90 degree...now i don't know how generate random integers, but i try to do it.... Thanks one more time for your support!"
Sep 20, 2012
David Rutten replied to Daniel de Berna's discussion rotation of objects
""...relative to each other." and "...with multiples of 90 degrees at random sequence." sound like two opposing strategies.    If you want to randomly rotate objects through 90 degrees only,…"
Sep 20, 2012
Danny Boyes replied to Daniel de Berna's discussion rotation of objects
"Can you draw a sketch to illustrate this? In particular where the centre of rotations of each object is "
Sep 20, 2012
Daniel de Berna replied to Daniel de Berna's discussion rotation of objects
"There' s anyone can help me? Please"
Sep 20, 2012
Daniel de Berna posted a discussion

rotation of objects

I have a set of objects (100), I would like to rotate 90 degrees relative to each other. how to do?ex. the first object rotate by 180 degrees,the second object rotate by 90 degrees,the third object rotate by 360 degrees,the fourth object rotate by 270 degrees,the fiveth....all objects rotate with multiples of 90 degrees at random sequence..Can you help me? Thanks a lot     See More
Sep 20, 2012
Daniel de Berna replied to Daniel de Berna's discussion Matrix
"Thanks...a solved Great"
Sep 2, 2012
Daniel de Berna replied to Daniel de Berna's discussion Matrix
"you can create a box in a top and not according to the center of its base?   in my definition I can create a box according to the center, given a point! I would like to, given a point, create the box in the top.   I hope you understand me"
Sep 2, 2012
David Rutten replied to Daniel de Berna's discussion Matrix
"Seems like the rotation center point is off. In Rhino transform matrices "act on the left". If Octane matrices act on the right, then the order of transformations may be off giving you the result as though rotation happened. Think of it…"
Aug 31, 2012
Daniel de Berna replied to Daniel de Berna's discussion Matrix
"Thanks David...one more time :D I can not understand why in rhinoceros get one thing, and in Octane render it I get a completely different.Any idea?"
Aug 31, 2012
David Rutten replied to Daniel de Berna's discussion Matrix
"I get a list of all the topological vertices of the Brep object. Then, assuming two breps have the same topology, I construct a plane from the first three vertices. Vertex[0] becomes the plane origin. Vertex[1] becomes the X-Axis and Vertex[2] will…"
Aug 31, 2012
Daniel de Berna replied to Daniel de Berna's discussion Matrix
"I david, Can you tell me what point of reference, uses your script to find the coordinates of the object? Use the center of the base or a corner? The coordinate is calculated according to the origin right?   Thanks"
Aug 31, 2012

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At 10:13am on August 20, 2010, Jia-Rey CHANG said…
did you get my message? I would like to have your email to send you both my rhino and grasshopper files.
 
 
 

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