Grasshopper

algorithmic modeling for Rhino

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Monolith

Simply put, Monolith is a voxel-based modeling editor. It is an ongoing research project focusing on the development of new digital representations and design workflows that inhabit the space between traditional computer aided design (CAD) and three dimensional voxel based image processing with the aim of allowing a very fine level of control over volumetric material distributions, especially in light of new multi-material 3D printing technologies.


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Monolith Features

Download Application Installer

User Guide

Grasshopper Examples

Monolith Forum

Website: http://www.monolith.zone
Members: 50
Latest Activity: 23 hours ago

Discussion Forum

Voxelize Entire Volume (Extract Wireframe Inside Brep) 4 Replies

HiDoes anyone know how to get wireframe of voxels inside, that is of the entire volume instead of just on the surface. Hint: it is possible to "offset" isosurface by pluging in multiple values in…Continue

Started by Daniel. Last reply by Daniel Feb 5.

Installing Monolith for GH 4 Replies

Hi Guys, Great work! I cant wait to get started. I am however having a few problems with making Monolith work with GH, I found the GHA file in the Monolith folder, and I copied it to my library…Continue

Started by Jens Pedersen. Last reply by Jens Pedersen Feb 14, 2016.

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Comment by Daniel on February 4, 2017 at 12:14pm

By the way and sorry for nitpicking, but there is a typo in "Function Presets" component at Schwarz component.

Comment by Daniel on February 4, 2017 at 11:16am

Thank you for the reply. Sure, I attach it here.

https://drive.google.com/open?id=0B99c4_lhCoAZLXhJV1UwVWRKOHc

It is direct example from your website with new image stack folder attached.

It would be great if you could specify what downsampling is. I hope that is the reason why it doesn't work.

Comment by Andy Payne on February 4, 2017 at 11:08am
Could you share your files? It could be any number of things. Also, you may need to downsample your images.
Comment by Daniel on February 4, 2017 at 10:52am

Thank you very much for releasing this amazing plugin.

Do you know if there is a way to use image stack from Mandelbulb 3D in your component? I tried to use one 1000px x 1000px 1-bit png image sequence, but nothing came up (there was no errors, but no mesh appeared).

Comment by Andy Payne on February 24, 2016 at 11:53am

Great.  Look forward to it!

Comment by Charles Fried on February 24, 2016 at 11:51am

Hi Andy, 

Thanks for clearing everything up, I'll post some pictures of the prints once finished. Just saw the Monolith + Millepede example files, exiting stuff! :O

Comment by Andy Payne on February 24, 2016 at 9:20am

Hi Charles. What do you mean by all the features available within GH?  All of the features shown in the video are included... However, not everything that is possible in the main application has been exposed in the plugin just yet.  As for sending files to the Stratasys printer... my recommendation would be using the Get Mesh Slices component (under the outputs tab).  This component uses a field (typically the material ratio channel) to split a mesh into nested slices.  You can see it in action in the video above at the 1:50 mark.  You can bake these meshes and then export them in whatever file format you want to import them into the Stratasys print software.  From there you can assign different materials to each slice and get a simulated gradient.  Unfortunately, Stratasys has not opened up the bitmap printing process to many people, so printing directly from bitmaps is not currently an option.  Hope this helps.

Comment by Charles Fried on February 24, 2016 at 5:30am

Hey, this looks really cool I can't wait to try it out!

I just have two questions;

Are all the features available within GH? 

Secondly, we have a Stratasys Objet printer how should we send the file over to achieve material gradient?

Thanks :)

 

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