algorithmic modeling for Rhino
Just a really general question.
I am wondering about the pros & cons between Houdini & Kangaroo, since both of them are doing physical simulation. It feels like Houdini these days has been focusing on filming & animation industry, while Grasshopper with Kangaroo is more of a designers' tool. It's just my brief observation from the online resources today.
Are there anyone familiar with both of them? What are the advantages of Kangaroo over Houdini? Vice versa?
I am quite interested in the chain effect that shown in the video above. Is there a easy way to simulate this in Kangaroo?
I don't know Houdini very well, but have a rough idea of what it does, and would say that's a fair assessment.
Kangaroo was indeed created primarily as a design tool.
So the focus has been on form-finding and optimisation, particularly for architecture, so things like catenary forms, tensile structures and panelisation.
Things like rigid body collision, which are usually a major focus for typical animation focused physics engines have only come to Kangaroo more recently and are still relatively less developed.
I had a go at the chain example:
(I just added a new rigid curve component for this, and will post the example after uploading the new version)
Great to see your update! It works really well, especially after a bit tune of the strengths to prevent them from breaking apart.
I am wondering about another issue about the rigid collision of Kangaroo. Since it is a bit different question, I will start a new thread right away.
Thank you Daniel!