Grasshopper

algorithmic modeling for Rhino

Information

Culebra

Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library) focused on hybrid system interactions with custom Visualization, Data, and performance features. It contains a collection of objects and behaviors for creating dynamic multi agent interactions. For more information see the Culebra Java Library.

The Culebra grasshopper plugin was rewritten to implement a slew of new behaviors through the use CulebraData.dll which is a wrapper around the Culebra Java Library.

Download:

Download Culebra 2.0 Beta

The current version of Culebra is developed for:

-Rhino 5 (64 Bit)

-Grasshopper Version 0.9.0076 

Version 2.0 New Features

  • Wandering Behaviors
  • Path Following Behaviors
  • Multi Object Interactions
  • Mesh Crawling Behaviors
  • Stigmergy Behaviors
  • Mesh Color Behavior Influence
  • Graphics/Geometry Modes
  • Visualization Features
  • Single & Multi Object Engines
  • Zombie Engine
  • Behavior Chaining with Controller

For any questions regarding Culebra please use the Discussion Forum below.

Website: http://www.complicitmatter.com/culebra-net/
Location: Los Angeles
Members: 97
Latest Activity: Apr 14

DOWNLOAD CULEBRA HERE

Download:

Download Culebra 2.0 Beta From Food4Rhino

Demo Videos :

To view demo videos please go to the Culebra.NET page.

CULEBRA 2.0 USAGE TUTORIAL VIDEO

CULEBRA 2.0 MESH CRAWL II DEMO VIDEO

MULTI BEHAVIOR FORCES DEMO

STIGMERGY DEMO

MULTI BEHAVIOR THINNING

NOISE DEMO

MULTI PATH FOLLOWING DEMO

FLOCKING DEMO

SELF ORGANIZATION DEMO

VISUALIZATION DEMO

Discussion Forum

Empty Output?? 11 Replies

Hi there!Thank you for such an awesome plugin! I love the simplicity to it from the tutorials but unfortunately I can't run it properly.. I am encountering two main problems: First is that the…Continue

Started by Kawai. Last reply by Rishabh Khurana Apr 11.

Empty engine parameters 2 Replies

Hi Luis, Thanks for the amazing work, I am having the same trouble as Kawai discussion thread (Empty Output). Attached is the screenshots of a demo file (2D/3D FLOCKING DEMO FILE) opened without…Continue

Started by Steven John Moore. Last reply by Tony Ayoub Mar 17.

Best way to pipe/ give thickness to the Curves

Hey! I have been playing around with Culebra. I have a little problem about piping them. Usually my laptop crushes when I try to do it. Also, I tried Cocoon but I had the same problem. What is the…Continue

Started by Selin Sevim Mar 6.

Culebra 2.0 Beta Feedback 14 Replies

Hi everyone, feel free to post some feedback in this thread regarding the Culebra 2.0 Beta. Whats working, whats not, feature wishes etcContinue

Tags: culebra2, culebra

Started by Luis Quinones. Last reply by Selin Sevim Mar 2.

Comment Wall

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Comment by Luis Quinones on March 15, 2018 at 1:09pm

Hi Steven, 

Please post issues in the discussions forum. Have you run the timer, what happens if you delete the cloud display and simply use point param. Also right click the engine component and make sure that the PREVIEW is on, if it is off there will be no graphic display

Comment by Steven John Moore on March 15, 2018 at 12:53pm

Hi Luis, Thanks for the amazing work, I am having the same trouble as Kawai discussion thread (Empty Output). Attached is the screenshots of a demo file (2D/3D FLOCKING DEMO FILE) opened without changing any settings and then once the engine has been reset. No visuals on Graphic or Geometry display mode. 

Comment by Mirai on January 29, 2018 at 6:21pm

Hi,

Thanks for your great plugin and files. I got some problems running the file "Culebra_2.0_MeshCrawl_II_MultiObject" because of the missed plugin(Globalunility combine & clean component). However, I have already installed the latest version of element1.1. It will be very appreciated if you can kindly help me with it. Thank you!

Comment by Luis Quinones on January 16, 2018 at 10:00am

Hi Xiam, you need to download the latest version of element 1.1, or you can simply delete that component (combine and clean) from the definition and use the merge vertices or other built in Gh components

Comment by xian guo on January 11, 2018 at 3:38pm

HI, thanks for your great file,
However, After applying your file(last version of Element*) , when i opened the gh files(Culebra_2.0_MeshCrawl_II_MultiObject), it still shows that i missed the Element* plug-in ,(Globalunility combine & clean component), therefore the file can't run as normal.
Can i kindly ask for your help of the problem? Thank you.

Comment by Luis Quinones on January 9, 2018 at 9:30am

Antonio, if you want to use the particle texture I included you just need to replace that path with C:\Users\YourUserName\AppData\Roaming\Grasshopper\Libraries\Culebra_GH\textures\

otherwise use your own png and specify the file location

Comment by Antonio Robles on January 4, 2018 at 4:40pm

Hi everyone! Luis, your work is magic and i love it, many thanks!

I'm missing some files in a directory that doesn't exist:

E:\Documents\ComplicitMatter_SourceTree\C#\Culebra\textures\

Anyone knows a solution? thank you!

Comment by Luis Quinones on December 11, 2017 at 2:22pm

hey guys, the beta is available for download!

for download, videos and info go to 

http://www.complicitmatter.com/culebra-net/

Comment by Nadja E on November 30, 2017 at 11:43am

Amazing, do you know already when it will be available? I'm really looking forward to work with it!!

Comment by Paulo Carvalho on November 30, 2017 at 11:35am
Luis, you're going to kill me with anxiety
this version is incredible!
congratulations!
 

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