Grasshopper

algorithmic modeling for Rhino

Information

Culebra

Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library) focused on hybrid system interactions with custom Visualization, Data, and performance features. It contains a collection of objects and behaviors for creating dynamic multi agent interactions. For more information see the Culebra Java Library.

The Culebra grasshopper plugin was rewritten to implement a slew of new behaviors through the use CulebraData.dll which is a wrapper around the Culebra Java Library.

Download:

Download Culebra 2.0 Beta

The current version of Culebra is developed for:

-Rhino 5 (64 Bit)

-Grasshopper Version 0.9.0076 

Version 2.0 New Features

  • Wandering Behaviors
  • Path Following Behaviors
  • Multi Object Interactions
  • Mesh Crawling Behaviors
  • Stigmergy Behaviors
  • Mesh Color Behavior Influence
  • Graphics/Geometry Modes
  • Visualization Features
  • Single & Multi Object Engines
  • Zombie Engine
  • Behavior Chaining with Controller

For any questions regarding Culebra please use the Discussion Forum below.

Website: http://www.complicitmatter.com/culebra-net/
Location: Los Angeles
Members: 84
Latest Activity: on Tuesday

DOWNLOAD CULEBRA HERE

Download:

Download Culebra 2.0 Beta From Food4Rhino

Demo Videos :

To view demo videos please go to the Culebra.NET page.

CULEBRA 2.0 USAGE TUTORIAL VIDEO

CULEBRA 2.0 MESH CRAWL II DEMO VIDEO

MULTI BEHAVIOR FORCES DEMO

STIGMERGY DEMO

MULTI BEHAVIOR THINNING

NOISE DEMO

MULTI PATH FOLLOWING DEMO

FLOCKING DEMO

SELF ORGANIZATION DEMO

VISUALIZATION DEMO

Discussion Forum

Culebra 2.0 Beta Feedback 7 Replies

Hi everyone, feel free to post some feedback in this thread regarding the Culebra 2.0 Beta. Whats working, whats not, feature wishes etcContinue

Tags: culebra2, culebra

Started by Luis Quinones. Last reply by Tim Stark Jan 12.

Killing (stopping) agent after a specific trail size.

I am trying to create a rhizome pattern on Culebra II and to do so, I am using a Mesh crawling II following a specific mesh. The idea is that while the main agents keep growing, the child are killed…Continue

Started by Daniel Locatelli Dec 20, 2017.

Comment Wall

Comment

You need to be a member of Culebra to add comments!

Comment by Luis Quinones on Tuesday

Hi Xiam, you need to download the latest version of element 1.1, or you can simply delete that component (combine and clean) from the definition and use the merge vertices or other built in Gh components

Comment by xian guo on January 11, 2018 at 3:38pm

HI, thanks for your great file,
However, After applying your file(last version of Element*) , when i opened the gh files(Culebra_2.0_MeshCrawl_II_MultiObject), it still shows that i missed the Element* plug-in ,(Globalunility combine & clean component), therefore the file can't run as normal.
Can i kindly ask for your help of the problem? Thank you.

Comment by Luis Quinones on January 9, 2018 at 9:30am

Antonio, if you want to use the particle texture I included you just need to replace that path with C:\Users\YourUserName\AppData\Roaming\Grasshopper\Libraries\Culebra_GH\textures\

otherwise use your own png and specify the file location

Comment by Antonio Robles on January 4, 2018 at 4:40pm

Hi everyone! Luis, your work is magic and i love it, many thanks!

I'm missing some files in a directory that doesn't exist:

E:\Documents\ComplicitMatter_SourceTree\C#\Culebra\textures\

Anyone knows a solution? thank you!

Comment by Luis Quinones on December 11, 2017 at 2:22pm

hey guys, the beta is available for download!

for download, videos and info go to 

http://www.complicitmatter.com/culebra-net/

Comment by Nadja E on November 30, 2017 at 11:43am

Amazing, do you know already when it will be available? I'm really looking forward to work with it!!

Comment by Paulo Carvalho on November 30, 2017 at 11:35am
Luis, you're going to kill me with anxiety
this version is incredible!
congratulations!
Comment by Luis Quinones on November 30, 2017 at 1:13am

Another teaser to get you guys excited

Comment by Luis Quinones on November 29, 2017 at 11:28pm

culebra 2.0 beta getting close guys. Sorry it has taken so long, its been a really busy year and half. Finally getting close 

Comment by Luis Quinones on August 8, 2017 at 6:53pm

Hi everyone, I have finally had a chance to resume working on the development of Culebra 2.0, please be patient I might release a working beta hopefully sometime in the fall. I will keep you posted in the meantime!

Thanks!

 

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