Grasshopper

algorithmic modeling for Rhino

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Culebra

Culebra is a live agent based plugin for Grasshopper. It includes both flocking and noise behaviors in 2D/3D, mesh attraction and repulsion, as well as a self organization system for curve networks or trail outputs. The outputs can be optimized for simulation performance and changed to higher resolution presentation settings.

Download:

Download Culebra From Food4Rhino

The current version of Culebra is developed for:

-Rhino 5 (64 Bit)

-Grasshopper Version 0.9.0076 

Version 2.0 Coming Updates

  • Bandidos - Component which builds variable banding over the creeper paths using mesh data or input values.
  • Navigator - Intelligent environment navigator.
  • MatchMakers - Creepers will have different goals and will be set against each other live.
  • More Mesh Features- Mesh color will influence behavior.
  • RTree Implementation - Implement RTree Class.
  • Multithreading for some- I have started to look into multithreading for part of this badboy.
  • Marching Cubes (maybe) - Kind of want to but not really sure yet.

For any questions regarding Culebra please use the Discussion Forum below.

Website: http://complicitmatter.com/Culebra
Location: Los Angeles
Members: 67
Latest Activity: Oct 13

DOWNLOAD CULEBRA HERE

Download:

Download Culebra From Food4Rhino

Demo Videos :

To view demo videos please go to the Culebra page.

CULEBRA 2.0 TEASER VIDEO

2D FLOCKING DEMO VIDEO

2D PERLIN NOISE DEMO

3D FLOCKING DEMO

3D PERLIN NOISE DEMO

FLOCKING/NOISE HYBRID DEMO

3D FLOCKING MESH ATTRACTION

SELF ORGANIZATION DEMO

FLOCKING | SELF ORGANIZATION HYBRID DEMO

Discussion Forum

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Comment Wall

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Comment by Luis Quinones on August 8, 2017 at 6:53pm

Hi everyone, I have finally had a chance to resume working on the development of Culebra 2.0, please be patient I might release a working beta hopefully sometime in the fall. I will keep you posted in the meantime!

Thanks!

Comment by Andrés Tricnina on May 29, 2017 at 3:55am

I´m really hyped for culebra v 2.0!!!

Comment by AS AbhishekShinde on March 29, 2017 at 10:10am

Hello Luis Quinones,I figured out the mistake, the  input setting was missing :)

Comment by AS AbhishekShinde on March 28, 2017 at 11:04pm

Hi Luis Quinones, kindly find the attached file.Culebra_Flocking_BundleStudy.gh

Comment by Luis Quinones on March 28, 2017 at 12:01pm

 AS AbhishekShinde

replace the true false toggle with a button and press it, it should activate the component. If that does not work upload your file and let me have a look

Comment by AS AbhishekShinde on March 28, 2017 at 10:40am

Hello Luis Quinones, 

Really appreciate your work and thanks a lot for making such an amazing plugin.Well i have seen the vimeo channel video of Culebra flocking agent and  i would like to understand my error in the file.Please do help!!

Comment by Luis Quinones on February 10, 2017 at 3:29pm

@DHoch

Thanks for the line, glad you are enjoying it. What you are asking about will be available in the second release

Comment by DHoch on February 10, 2017 at 1:42pm

Really Interesting work, thank you very much for sharing.

Been playing around a bit, and/ or stalking the Complicit Matter page. The multi-behavior multi-agent based work with Processing is really awesome.

I'm wondering if you have any thoughts on how I might go about connecting multiple systems within Culebra for Grasshopper. Essentially, I'm trying to establish an initial "primary" path on a surface - and would then like to release "secondary" agents to swarm and deviate within that framework.

Again, thanks - and very much looking forward to the update. 

Comment by Luis Quinones on January 16, 2017 at 3:32pm

Teaser Video for Culebra 2.0

Comment by Luis Quinones on December 24, 2016 at 4:07pm

I have started the development of the next release of Culebra, there will be a ton of new features and behaviors, I will keep you posted on the status!

 

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