generative modeling for Rhino
acoustic_shoot is a def that imitate acoustical raytracing. It uses a VB def from Peter VanHagebut differ in it's parameters. You can have the final points of a ray at a precise time (in ms). You can choose the numbers of rays, etc....


V1.4 (02/09/2012)
acoustic_shoot_V1.4.3dm
Change :

nb : calculated values are not real physical values but a way to know what kind of attenuation a ray would have
nb : skip 1.2 version because it's a great improve (odd numbers are minor revisions)
nb : next version would be more optic oriented
V1.1(02/06/2012)
Change :
V1.0(initial version-26/01/2012)
a major revision of this def is out, maybe the last one as "acoustic" shoot (next would be optic)try and share feedbacksContinue
Started by Guillaume Meunier. Last reply by haipeng5961 Mar 25.
what to do next? :add color changing while changing timeadd something like an alpha coef to wallsany idea?Continue
Started by Guillaume Meunier. Last reply by Guillaume Meunier Feb 9.
hi everyone, as Seth Lamberton notice, this def can be used for optic reasons so maybe i should change the group and def name....(and make it less "acoustic") what everyone think?Continue
Started by Guillaume Meunier. Last reply by Guillaume Meunier Feb 2.
Comment
Comment by greg bethel on March 9, 2012 at 11:03am Hi Guillaume. Here is an example of trimmed surfaces not working. Set the brep in 'Geo 1 ceiling' sublayer to replace the untrimmed flat surface ceiling in the definition: acoustic_shootV1.4_simple_test.zip
The error in the script is "Type conversion failed from Brep to OnSurface".
Sorry for posting here - the discussion threads aren't allowing me to attach files.
© 2012 Created by Scott Davidson.
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