algorithmic modeling for Rhino

what to do next? :

  • add color changing while changing time
  • add something like an alpha coef to walls

any idea?

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from Victor Soto

Hello there!, nice job. I have couple suggestions... 1) In order to work more realistic Try to add the influence of Refraction index for optics or density of the media. 2) Please add the normal atenuation of the "volume" of the sounds after nth bounces. Thanks.

2) the normal attenuation of the volume is not a major way of studying a room since distance are small compared to a normal attenuation (we are speaking of 20meters...), it's only useful when we are around 100 meters

from Martin Dembski

is it possible to add physical vales like dB or ms?







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