algorithmic modeling for Rhino
Hi all,
I'm wondering if there are suggestions on using C# in GH to generate voronoi cell (or tetrahedral) edges given a point cloud, without generating the cells themselves as breps?
(I saw something that might be of relevance in Nik's use of the Tetgen library here:
http://www.grasshopper3d.com/forum/topics/shortest-walk-tapered-bra...)
Thanks a lot!
Tim
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