generative modeling for Rhino
Case: You have hundreds of objects, each with a different color. You want to render them, so you create one material per object or per color.
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Permalink Reply by Andrew Heumann on October 31, 2010 at 11:09am
Permalink Reply by Andrew Haas on March 11, 2011 at 1:03pm
Permalink Reply by Andrew Heumann on March 14, 2011 at 8:43am Hi Andrew, sorry, only just saw your message. t is the path (string) into which to save the resulting texture (e.g. C:\Users\userName\Desktop). m are the meshes to color, and c are the colors to apply to those meshes. Once these things are entered, use the "enable selection" button to activate this component. it will ask you for a file name, which must end with .png. The meshes you input will be baked into the document, and if you select them and set their render texture (via v-ray or other render material) to the png that you specified, each mesh will be colored appropriately.
Hope this helps!
Andrew
Permalink Reply by Vicente Soler on March 14, 2011 at 1:06pm
Permalink Reply by Victor Leung on March 15, 2011 at 11:35pm Really nice method, I wonder how it will work with Vray.
Cheers
Victor
Hi
I am trying to use the attached user object in grasshopper, but I am having some problems that I hope some of you might be able to solve for me. I have importet an analysis from ecotect performed on a dubbled curved mesh with 401 faces and therefore the same amount of couleurs. The problem is when I connect the mesh and the couleurs to the user object and enable it, instead of creating one png image it creates a lot more, my guess is 401 png's. So what am I doing wrong?
Please Help..
Permalink Reply by Vicente Soler on May 24, 2011 at 3:53pm The most probable cause is that your inputs are split into individual paths. Mesh and colors inputs must be a flat list of data.
In case you are using Brazil for Rhino as the renderer, there's a new shader for rendering mesh vertex colors, so it might be easier now to bake meshes with vertex color information.
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