algorithmic modeling for Rhino
Hi,
I have strange issue with rhino mesh setVertex method
This one produces invalid mesh:
M.Vertices.SetVertex(3, M.Vertices[0].X, M.Vertices[0].Y, M.Vertices[0].Z);
This one produces valid mesh:
M.Vertices.SetVertex(3, M.Vertices[0].X + 0.01, M.Vertices[0].Y, M.Vertices[0].Z);
Why?
I basically would like to change vertex position to other vertex position.
I tried to use wb to unify mesh windings, after that mesh is good.
I do not know what is the magic inside unify mesh windings, but if there is some approach to clean mesh with rhinocommon would be much appreciated. Tried all these:
M.Vertices.CombineIdentical(true, true);
M.Vertices.CullUnused();
M.Weld(3.14159265358979);
M.Normals.ComputeNormals();
M.UnifyNormals();
M.Compact();
Mesh is still invalid.
Mesh is attached .
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