algorithmic modeling for Rhino



I am trying to achieve something like what Michael Hansmeyer is trying to achieve here.


I have got this far but cannot get it to the same effect, I can only connect the skin up via the lines end points rather than the line itself? I think thats how Hansmeyer does it?


Any help much appreciated!

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Not quite sure, but it looks like a loft between random lines:

Thats great thanks Systemig!


What I am trying to do now is that Doo-Sabin subdivision that Hansmeyer does. I have got this far..

but am unable to get the skin like geometry to intersect with the region component?




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