algorithmic modeling for Rhino
ive been trying to do something for a while, and its been honestly driving me crazy...
in essence, i simply want to create a soccer ball! the pattern on a soccer ball.. where all the pentagons (or whatever geometry i want to panel) are distributed equally. The problem im having is that when i panel, its doing it based on the isocurves of the surface, and so when the iso curves converge to a point, so do my panels... i understand that my shape will change with the fewer panels that i use.. so if i use only three pentagons, im obviously going to get a diamond like shape.. but thats what i want.. i simply want equal panels on an irregular surface.
here are some images to further explain.
any help is truly appreciated..
thanx in advance!
You might find some of the definitions posted in this thread useful:
To cover your sphere you'll need to have 12 pentagons
thanx for the link! but sadly, thats not really what was i looking for... i used the soccer ball as just an example, what im trying to do is panel a irregular surface equally.. regardless of what the panels are.. the definition and rhino file i posted shows how the panels converge.. (because theyre based on the isocurves of the surface).. i do not want that to happen..
May it will give you some ideas ... http://www.grasshopper3d.com/group/lunchbox (on comment wall)...