algorithmic modeling for Rhino
Hi all,
I'm trying to get multiple branches from one point like the example.
Any ideas?
J
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Add Z to your graph pts according some logic (distance from pStart for instance + some "damping" + some values remap policy + ...) and then re-do the graph based on the point to point connectivity data available via the prox component.
This attached (Load Rhino file first) does this but it's solely via code ... thus it can serve to you only as a "proof" that the above work.
Hi,
thank you for that.
However I wanted to try and master this in the 2D format also. I tried the point connectivity and also the shortest walk plug in but have had no joy in figuring it out. So if there was a node, the point, surrounded by other points, I would to have that node branching off to outer points in the least amount of lines to create the shortest system. like in the attached image.
thanks,
J
You mean shortest routes a la Dijkstra? (or using the newer and faster routing algos for BIG node numbers). Like this?
I.e. given an adjacency Matrix (cost of "going" from a connected A to a connected B) find all the shortest routes from all the nodes to a given "current" node - or from some A to that node. Classic Dijkstra stuff, in other words. (obviously works in 3d as well).
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