algorithmic modeling for Rhino

It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.

Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices - but it does make interacting with the system much more intuitive.

This will all be in the next release.

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Comment by David Stasiuk on February 5, 2015 at 1:41pm

really nice work. it's interesting to see the rhino-based ui too.





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