algorithmic modeling for Rhino

Two new components in the Human plug-in for Grasshopper allow you to draw meshes and text to the Rhino viewport such that it will stay aligned to the view.

You can play with the example definition shown in the video - download it here:

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Comment by Thomas Shouler on April 22, 2014 at 5:38pm

Hey Andrew -- this is really great and a huge help to almost anything I manage through grasshopper. Is there anyway one could mask the region behind the legend? That is, essentially just draw a static white mesh in the viewport so that the legend is always read clear when the 3D objects overlap whats rendered in static 2D?

I've attempted accomplishing this with your existing components to no avail.

Thanks again!

Comment by Brian Ringley on March 28, 2014 at 9:11am


Comment by Pieter Segeren on March 28, 2014 at 8:08am

This is awesome Andrew! No more flickering HUD! Thanks so much for sharing:)

Comment by Ángel Linares on March 25, 2014 at 4:18pm

Awesome work Andrew!

Comment by taz on March 24, 2014 at 5:55pm


Comment by Jonatan Schumacher on March 24, 2014 at 9:55am

wow, that is nice!

Comment by Mostapha Sadeghipour Roudsari on March 24, 2014 at 9:38am

You did it! :) Great job Andrew. I will test it tonight with Ladybug/Honeybee legends. This is a game-changer.

Comment by Nick Tyrer on March 24, 2014 at 9:10am

I like it! its very subtle way to make the image pop. I just tried to recreate it with emphasis on lighting (posted image). 

Comment by Danny Boyes on March 24, 2014 at 6:06am

hg display

Is that mercury :)

Comment by Andrew Heumann on March 24, 2014 at 5:58am
Nick - just a vertex colored mesh colored by distance from the object. a trick I use a lot to make hg display look more "rendered."





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