algorithmic modeling for Rhino

For the Fondation EDF's exhibition "ALIVE - Designing with Living Systems".

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Comment by Silverio Cabriales on May 23, 2013 at 6:13pm

wow, that's amazing

Comment by taz on May 23, 2013 at 4:13pm

Awesome!  The best part is when it grows back down to the ground.

Comment by Nick Tyrer on May 23, 2013 at 5:11am

I would love to have a play, i don't think i would have any use for it, but im sure it would be educational none-the-less.

Comment by David Stasiuk on May 23, 2013 at 4:21am

There you go, Nick!  I will definitely post more, probably through a blog post, sometime in the future, along with diagrams and a more detailed process description.  I may also at some point try to make the growth component available if anyone wants to have a play.  This iteration was definitely made "simple" so that we could actually build will grow pretty crazily (with lots more bounce) if you turn it loose for a while.

Comment by Nick Tyrer on May 23, 2013 at 4:07am

That description just makes it more interesting. Photos?

Comment by David Stasiuk on May 23, 2013 at 3:50am

Thanks!  The whole generative model was scripted using VB.NET and compiled into a GH synthesizes an environmentally responsive growth algorithm with an on-going spring-based simulation of behavior under self-weight.  There's quite a bit of scripting in the fabrication model too, but pretty much all of that I just did using vb components in GH.  So yeah...pretty much everything in GH.

Comment by Nick Tyrer on May 23, 2013 at 3:47am

David this is fantastic! really cool work, have you got any photos of the finished thing? Also can you please explain whats the formfinding logic, in the first animation, where its slightly bouncing.

Comment by Homer Garcia Santana on May 23, 2013 at 3:32am

This is awesome. I once played with the L-System ( Rabbit+ Hoopsnake+ WB ) and my laptop didnt like it at all. Did you use GH for it as well.




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