Vorticular Decay Sphere

The idea for this model was to try and create a bit more tectonic mass into the previous 'decay' models. The were too blobby and static, they looked too devoid of forces, too digital. So i experimented with different vortices to apply a bit more purpose into the object. --- The inside of the structure is far more successful than the outside. The general direction and dynamic of it feels far more natural and intentional, but without losing its mass. More images in comments below. www.tyrertecture.com

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  • 3dcon

    Wow! That is the best I have seen so far.

    What is the trick to get that small structure? Only the resolutionn of the grid?

    I tried it with the GH Field Components and Millipede IsoSurface. But it is much more

    like "blobs" sticking together and building big solid parts. Any advise?

  • Nick Tyrer

    Thanks. I'm not sure if I totally understand the question. But essentially the smaller the grid, the higher the resolution you can achieve with isosurface. Trying to get rid of the 'blobbiness' was pretty much my main aim;

    • adding some form of direction definitely helps, in this case it was a spinning motion
    • lapacian smoothing (weaverbird) is also your friend as it does not increase face count
  • 3dcon

    Thank you for your answer Nick.

    This is my test. The question is, why is there no porous volume in that sphere?

    Is it the resolution? Or are the values for the fields wrong? Or is there another mistake?