algorithmic modeling for Rhino

Developing an updated exoskeleton with variable end thicknesses for each strut and non-convex hulls at each node...hopefully will package it along with the geometry-wrapping isosurface component and a (possibly) exoskeleton for curves...

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Comment by martyn hogg on February 3, 2014 at 8:55am

Ah, got it, thanks!

Do you create mesh faces that run the length of the struts and then let the subdivision do its thing, or do you create rows of mesh faces along the length of the struts with a proportioned length?

Comment by Wieland Schmidt on February 3, 2014 at 8:50am

exoskeleton for curves is a great idea!

Comment by Nick Tyrer on February 3, 2014 at 8:35am

you need to start thinking of a good name for the pluggin, i can see it being a best seller!

Comment by David Stasiuk on February 3, 2014 at 8:26am

They do...the component I'm talking about is under Mesh->Util->Mesh WeldVertices

Comment by martyn hogg on February 3, 2014 at 8:24am

I think I have their tools... I downloaded them but they don't have their own toolbar in GH, right? Or have I done something wrong? I thought they just enhanced to mesh components in the GH Mesh menu???

Comment by David Stasiuk on February 3, 2014 at 8:02am

Do you have [UTO]'s meshedit tools? They have a weld component in there that is really of the issues that I often find when working with meshes is that mesh vertices are captured as Point3f objects and other geometries use Point3d objects...sometimes the rounding differences between them results in vertices that are just off from one another. Their weld component has a variable tolerance built in and just powers right through.

Comment by martyn hogg on February 3, 2014 at 7:57am

This looks great!

I'm stuck trying to get my strut meshes to weld to my node meshes. Do you know if there is some trick to getting edges to weld together? They are all colinear, but I'm not sure if they have the same direction or if that matters.





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