ting.
Thanks
Rania
** Warning ** IP: Note -- Some missing fields have been filled with defaults. See the audit output file for details.
** Warning ** Version: in IDF="'8.2.7'" not the same as expected="8.2"
** Warning ** ManageSizing: For a zone sizing run, there must be at least 1 Sizing:Zone input object. SimulationControl Zone Sizing option ignored.
** Warning ** ManageSizing: For a plant sizing run, there must be at least 1 Sizing:Plant object input. SimulationControl Plant Sizing option ignored.
************* Testing Individual Branch Integrity
************* All Branches passed integrity testing
************* Testing Individual Supply Air Path Integrity
************* All Supply Air Paths passed integrity testing
************* Testing Individual Return Air Path Integrity
************* All Return Air Paths passed integrity testing
************* No node connection errors were found.
************* Beginning Simulation
************* Simulation Error Summary *************
** Warning ** The following Report Variables were requested but not generated
** ~~~ ** because IDF did not contain these elements or misspelled variable name -- check .rdd file
************* Key=*, VarName=ZONE IDEAL LOADS SUPPLY AIR TOTAL COOLING ENERGY, Frequency=Hourly
************* Key=*, VarName=ZONE IDEAL LOADS SUPPLY AIR TOTAL HEATING ENERGY, Frequency=Hourly
************* Key=*, VarName=ZONE PACKAGED TERMINAL HEAT PUMP TOTAL COOLING ENERGY, Frequency=Hourly
************* Key=*, VarName=ZONE PACKAGED TERMINAL HEAT PUMP TOTAL HEATING ENERGY, Frequency=Hourly
************* Key=*, VarName=CHILLER ELECTRIC ENERGY, Frequency=Hourly
************* Key=*, VarName=BOILER HEATING ENERGY, Frequency=Hourly
************* Key=*, VarName=FAN ELECTRIC ENERGY, Frequency=Hourly
************* Key=*, VarName=ZONE IDEAL LOADS SUPPLY AIR LATENT HEATING ENERGY, Frequency=Hourly
************* Key=*, VarName=ZONE IDEAL LOADS SUPPLY AIR LATENT COOLING ENERGY, Frequency=Hourly
************* Key=*, VarName=ZONE IDEAL LOADS SUPPLY AIR SENSIBLE HEATING ENERGY, Frequency=Hourly
************* Key=*, VarName=ZONE IDEAL LOADS SUPPLY AIR SENSIBLE COOLING ENERGY, Frequency=Hourly
************* Key=*, VarName=SYSTEM NODE MASS FLOW RATE, Frequency=Hourly
************* Key=*, VarName=SYSTEM NODE TEMPERATURE, Frequency=Hourly
************* Key=*, VarName=SYSTEM NODE RELATIVE HUMIDITY, Frequency=Hourly
************* There are 3 unused schedules in input.
************* There are 5 unused week schedules in input.
************* There are 13 unused day schedules in input.
************* Use Output:Diagnostics,DisplayUnusedSchedules; to see them.
*************
************* ===== Recurring Surface Error Summary =====
************* The following surface error messages occurred.
*************
************* Base Surface does not surround subsurface errors occuring...
************* Check that the GlobalGeometryRules object is expressing the proper starting corner and direction [CounterClockwise/Clockwise]
*************
** Warning ** Base surface does not surround subsurface (CHKSBS), Overlap Status=No-Overlap
** ~~~ ** The base surround errors occurred 1 times.
** ~~~ ** Surface "839A5ADACCE44BC0AF00_GLZP_31" misses SubSurface "839A5ADACCE44BC0AF00_GLZP_31_GLZ_31"
** Warning ** Base surface does not surround subsurface (CHKSBS), Overlap Status=Partial-Overlap
** ~~~ ** The base surround errors occurred 1 times.
** ~~~ ** Surface "839A5ADACCE44BC0AF00_GLZP_34" overlaps SubSurface "839A5ADACCE44BC0AF00_GLZP_34_GLZ_34"
*************
** ~~~ ** The base surround errors occurred 2 times (total).
*************
************* EnergyPlus Warmup Error Summary. During Warmup: 0 Warning; 0 Severe Errors.
************* EnergyPlus Sizing Error Summary. During Sizing: 2 Warning; 0 Severe Errors.
************* EnergyPlus Completed Successfully-- 7 Warning; 0 Severe Errors; Elapsed Time=00hr 07min 35.94sec…
he last nights, let me try to describe it:-disclaimer: I'm an industrial designer, my coding experience can be compared to your, when you were 4 year old :)-disclaimer 2: I did a picture at the end of the post that maybe explains more than my words
the component has 2 inputs (Start Value, End Value) and one output (Picked Value)
this phantomatic component (which I would refere to as "dynamic value picker") supports any amount of domains on every input -> it works as if they come grafted, from a "longest list" component
The component "at rest" shows only one slider -with question marks on both edges-
For every couple on inputs you connect (1 Start Value connection + 1 End Value connection) it would visually generate a new slider (exactly like a "number slider" component)main difference from the "number slider" component, this one would show the Start Value and End Value numbers at the edges of each thus generated slider
Right click -> edit on it would recall a window similar to the "number slider", with the main difference that only the first part of those options would be present (see attached image for clarity)Whatever slide accuracy you set, it will affect the whole "dinamic value picker" phantom component (if you set "integer numbers" and for any reason one or more inputs are "floating points numbers", the component automatically rounds the inputs to the best "Integer", and allows you only to pick integer numbers in-between)
If you suddenly change a "Start Value" or an "End Value" input, the affected slider/sliders in the component will try to stay as close as possible to the same % value they were before (example if the domain was from 5 to 11, integers only, and you first picked the value 8, the slider was exactly in position 50%: when you change the End Value domain to 21 the slider will set itself to 13 - yes, I picked an easy one lol )
When you first plug a couple of Start Value + End Value, the slider sets itself to Picked Value = Start Value
It could also be possible to supply negative values as Value End and positive values as Value Start: the slider let you pick a number on that domain regardless of the numerical order you use
Last thing, but it's just fancy imagination, if you zoom-in the output (Picked Value) connection dot, a little - and + appears (like in other common components), letting you add a new cursor to every existing slider (it could be possible to customize the color of the new cursor to avoid confusion)
This is the exact description of what I would ask to the lamp genie :)
I attach a pic I just did, in the hope to better explain myself: picture link
and of course thank you again for reading this long poem!
…
ace Syntax." eCAADe 2013 18 (2013): 357.
http://www.sss9.or.kr/paperpdf/mmd/sss9_2013_ref048_p.pdf
The measure Entropy is newer. I hereby explain it (from my PhD dissertation):
Entropy values, as described in (Hillier & Hanson, The Social Logic of Space, 1984) and specified in (Turner A. , “Depthmap: A Program to Perform Visibility Graph Analysis, 2007), intuitively describe the difficulty of getting to other spaces from a certain space. In other words, the higher the entropy value, the more difficult it is to reach other spaces from that space and vice-versa. We compute the spatial entropy of the node as using the point depth set:
(11)
“The term is the maximum depth from vertex and is the frequency of point depth *d* from the vertex” (ibid). Technically, we compute it using the function below, which itself uses some outputs and by-products from previous calculations:
Algorithm 4: Entropy Computation
Given the graph (adjacency lists), Depths as List of List of integer, DepthMap as Dictionary of integer
Initialize Entropies as List(double)
For node as integer in range [0, |V|)
integer How_Many_of_D=0
double S_node=0
For depth as integer in range [1, Depths[node].Max()]
How_Many_of_D=DepthMap.Branch[(node,depth)].Count
double frequency= How_Many_of_D/|V|
S_node = S_node - frequency * Math.Log(frequency, 2)
Next
Entropies [node] = S_node
Next
…
sophy though, I have a rudimentary grasp of the Ancient Greeks and modern schools of thought such as Existentialism and Pragmatism, but there is certainly no depth in my understanding. However here the same rule applies. You can quote philosophy all you want, but unless you understand that which you're channelling you can be -at best- accidentally correct.
According to you, these are all vital characteristics:
Aesthetic judgement
Intuition about spatial effectiveness
Knowledge of construction materials & assembly systems
Consideration of performance-driven design properties
Mad synthesizing skillz
[1] and [2] are pretty much worthless, especially when we're dealing with students. Aesthetic judgement is not something that can be wrong or right. You can hone your aesthetic skills but you cannot cultivate better tastes. Intuition is also problematic. It's basically a stand-in for argumentation. Instead of saying "these buildings have to have 20 meters apart because of wind/sound/human perception/human psychology/light/shadow/etc. etc" is a far stronger statement than "these buildings have to have 20 meters apart because of my feelings". Who are you to be trusted? If you have a long and distinguished career backing you up, maybe your opinions carry some weight, but until that point you'd better be prepared to justify your decisions with cold hard logic and data.
[3] is certainly important for certain jobs in construction, but it can be argued that implementation details are not necessarily central to a design. One can design a good computer interface without having to be able to program, and certainly without being familiar with all the idiosyncrasies of a particular programming language. Conversely, one can design an excellent space without knowing exactly how strong certain atomic bonds are. If what you design is physically impossible, then obviously something has to change, but it doesn't mean that the design as an abstract idea was bad. Of course on the other hand one can argue that designing impossible things is not doing anyone any favours. I'm not exactly certain where I stand on this issue, probably comfortably in the middle; YES, students need to learn about what can be build in the physical world, but NO that is not part of design training.
I'm not quite sure what [4] means.
[5] is true for a lot of professions, not just Architects. I would concede that architects probably have more to take into account than most designers and that it is indeed an important skill to have.
I would say that -especially for students, who have little experience- an incredibly important skill to be able to ask yourself "why am I doing this?" about pretty much every decision you make. Basically you need to get very comfortable applying the Socratic method to everything you do.
--
David Rutten
david@mcneel.com
Tirol, Austria…
Added by David Rutten at 11:03am on August 14, 2013
ctor. I do not dispose of any IGH_Goo instances, mostly because I have no idea when an instance is truly no longer needed. If any of your fields need to be disposed, you may have to implement a destructor, but I have no experience with this.
2) should I pass those classes to other parameters by DA(0, MotherClass.Duplicate?) or it is already there by GH_Goo ?
IGH_Goo is not duplicated by default. If you use DA.GetData() and ask for IGH_Goo types, you'll get a reference to the same instance as exists. Thus, if you take in an instance of your type, modify and output it, you should duplicate it yourself. But you only need to do this if you change the state of an instance.
MyGooType data = null;
if (!DA.GetData(0, ref data)) return;
data = data.Duplicate() as MyGooType;
data.Property = newValue;
DA.SetData(0, data);
3) should I create ChildClass and MotherClass in SolveInstance, or create it once as a component's field and then change theirs properties and pass it to DA (as duplicate ?)....
It's almost always better to use variables with the lowest possible scope. So method variables are preferred to class variables, class variables are preferred to static variables.
4) if I create those classes in SolveInstance, is it necessary to Dispose them there ?
NO! Do not dispose of instances that are passed on to output parameters. Disposing objects typically makes them invalid, so if you share instances with anyone else, you should not dispose them or the other code may well crash. However I don't think your types need to be disposable so this is a moot point now.
In general, if you're dealing with disposable types, and the instances aren't shared, then you dispose them as quickly as possible. But if they are shared it's a lot more complicated.
5) finally - maybe it would be better if MotherClass inherits the ChildClass ?
Maybe. Not necessarily. Depends on the classes. …
Added by David Rutten at 12:08pm on December 31, 2014
e point in each pair that has the lowest Z value (then later the highest Z)... The problem is the intersections are not returned sorted by Z, sometimes the lower point is first in the list, sometimes last. So I need to sort those pairs of points by Z value.I noticed the sort points component does not have any inputs for sort criteria... RhinoScript SortPoints allows you to sort by:
blnOrder
Optional. Number. The component sort order, where:
Value
Component Sort Order
0 (default)
X, Y, Z
1
X, Z, Y
2
Y, X, Z
3
Y, Z, X
4
Z, X, Y
5
Z, Y, X
Will we get something like this in GH? For now I think I can manage to analyze the Z for each and re-order the points, but a more comprehensive point sorting tool might be nice... no? Or did I miss something obvious? --Thx, --Mitch…
- nickname is rather the best approach - and not on active group, but that's irrelevant anyway).
Step back (assuming that you are talking about the "Tens_from_random_blah_blah" definition):
1. Engineering is the art of demystifying (or we are promising that anyway, he he). This means that you start defining (better: outlining) some topology for things based on some "generic" rules (like the ones applied for the masts,cables,cones etc etc). These things are kept in some kind of structure (Lists, DataTrees etc). Things are few in 99.99999% of cases (i.e. : even the biggest membrane "module" has, say, 20-50 masts per "module").
2. Then ... handling things "individually" (mostly modifying) becomes the most critical part. See this (an x "possible" solution by combining a myriad of "options" : a no cones membrane solution, in plain English):
3. But the above is impossible (for more than obvious reasons). You should deploy masts in some high/low sequence in order to achieve some meaningful convex/concave formation that could work.
4. This "works" : 5. This doesn't:
6. This works partially (the formation at the back is "flat" == undo able):
7. This is utterly kitsch (and faulty as the case6 - the back portion):
So it's quite obvious that without a (quite complex) capability to individually control things (in this occasion : mast heights) the whole definition is a waste of computer time. Additionally the more the solution is "demystified" (some curve is defined, some random points are created, some masts are in place, some cables appear etc etc) the more additional constrains are required in order to "narrow" the possibilities (In plain English : sliders should control other sliders as regards their min/max values, true/false, you/me etc etc).
Remember that we are talking about ONE (mast height) out of a myriad things that you should control "manually" (it's utterly pointless to mastermind some kind of "generic" rules - or use naive attractors etc etc) .You'll see the difference when I'll completely reform the definition by adding individual control upon anything.
PS: what about the blocks? (the real life stuff that actually make any solution possible). Can you imagine a 2nd set of "restrictions" imposed by "a child to his parent"? (Assembly/Component modeling , that is).
more soon
…
uick answers. Below you will find some suggestions, but don't think of them as rules and especially don't think of them as guarantees.
1. Choose a descriptive title for your post
Don't call your question "Help!" or "I have a problem" or "Deadline tonight!", but actually describe the problem you are having.
2. Be succinct but clear in your wording
People need to know some details about your problem in order to understand what sort of answers would satisfy you, but nobody cares about how angry your boss or how bad your teacher or how tight your deadline is. Talk about the problem and only the problem. If you don't speak English well, you should probably post in your native language as well as providing a Google Translation of your question.
3. Attach minimal versions of all the relevant files
If you have a GH/GHX file you have a question about, attach it to the post. Don't expect that people will recreate a file based on a screen-shot because that's a lot of pointless work. It's also a good idea to remove everything non-essential from a GH file. You can use the 'Internalise Data' menu option to cut everything to the left of a parameter:
If you're importing curves or Breps or meshes from Rhino, you can also internalise them so you won't have to post a 3DM file as well as a GH file. If you do attach large files, consider zipping them first. Do not use RAR, Ning doesn't handle it.
It is especially a good idea to post files that don't require any non-standard components if at all possible. Not everyone has Kangaroo or Hoopsnake or Geco installed so if your file relies on those components, it might not open correctly elsewhere.
4. Include a detailed image of the GH file if it makes sense
If your question is about a specific (group of) components, consider adding a screenshot of the file in the text of the post. You can use the Ctrl+Shift+Q feature in Grasshopper to quickly create nice screenshots with focus rectangles such as this:
5. Include links to online resources if possible
If you have a question about Schwarz Minimal surfaces, please link to a website which talks about these.
6. Create new topics rather than continuing old ones
It's usually better to start a fresh question, even if there's already a discussion that kinda sorta tangentially touches upon the same issue. Please link to that discussion, but start anew.
7. This is not a 'do my work for me' group
Many of us like to help, but it's good to see effort on our part being matched by effort on your part. Questions in the form of 'I need to do X but cannot be bothered to try and learn the software' will (and should) go unanswered.
7b. Similarly, questions in the form of 'How do I quickly recreate this facade that took a team of skilled professionals four months to figure out?' have a very low success rate.
--
David Rutten
Lead Grasshopper Development
Robert McNeel & Associates…
Added by David Rutten at 12:58pm on October 1, 2013