in App store.
2. Modelo now supports VR! check out this video:
3. We've added a specular option in the rendering settings. So now you can have your design rendered a little bit shinny-er.
4. There is also a "filters" option in this panel, with which you can get some interesting image post processing effects. We are expanding this filter library, if you have any suggestions, please let us know.
5. This one is very important and has been requested by our customers for a long time. Now when you upload a model, you can grab the reviews(3d comments, screenshots,sketches) from your previously uploaded model! This works really conveniently if you use Modelo for your design review/presentation, cause you don't have to recreate the same 3d anchor views every time you made some changes to your design.
6. Also, our developer API is almost ready, which means if anyone is interested in developing a grasshopper plugin that works with Modelo, they can!
There are some many other updates and bug fixes happened. I don't want to list all of them here. Definitely stay subscribed with our newsletter. Modelo is thrived to grow into a more comprehensive platform! If you have any good ideas about our platform, please do not hesitate to let me know!
Here is our Youtube channel: https://www.youtube.com/channel/UCufBShhLtUQepsit9ilI-AA
Cheers
Qi…
Added by Suqi to Modelo at 1:24pm on October 18, 2016
chitecture for quite a while. I've been through all versions of 3DS Max and I've used Maya and Softimage as well. In the last 3 years though, I started using the 3D apps as an architectural design tool, but you must already know that this it not the main purpose of them.
That's when a friend of mine introduced me to GH and I was blown away by it. This is like THE perfect thing for design. I'm currently designing a high-rise for a city here in China where I live and it has a very intricate twisting, thus I took the leap and started learning GH, but I think they time it'll take me to learn it will far exceed the time of this deadline so I did the whole model in 3Ds Max, but it was a real pain in the ass moving every individual row of vertices manually, and leading myself but nothing but rudimentary techniques to make it look right, and still, it doesn't look as I want and when having to modify it, it's just another full exhausting day at work.
Anyway, that's briefly the reason. I'm hoping to learn a lot from here. If you have any essential sources (preferably updated) from where I can push my knowledge do let me know please!
Thanks!!…
priety software). Think Kangaroo with RON 100 fuel (add some nitrous oxide).
Back to domes.
1. Obviously you know the free WinDome Bono thing...but anyway get it (code included).
2. As I said on another thread (http://www.grasshopper3d.com/forum/topics/the-necessity-for-a-data-tree-manager) ... the big thing in AEC (because, for instance, nobody does domes for decoration/artistic stuff etc etc) is how to implement already designed things (see images above) within a smart stuff definition (or many).
3. Goes several steps beyond: these "breps" (to speak GH/Rhino language) are in most cases nested and some parts are "locked" for transformations some other not. That's the big thing when trying to outline real-life AEC solutions in the so called Smart applications. I think that this is not doable in Rhino since there's no way to edit (in place) a nested block.
4. Goes even further: for each custom made thing (truss nodes and the likes) ... there's a bill waiting. Meaning that the less customized a solution is (with regard industrial sourced existed parts) the more is possible for the client to sign the dotted line.
Best, Peter…
ple and/or easy.
I use GH/Rhino (really GH almost exclusively) for design. I find the parametric capabilities of GH simply spectacular. The Autocad apps are all quite good (and free) so I would have no problem recommending any of them. Meshmixer is a common starter for people new to 3D printing; it is targeted at more "free form"/artistic designs that is Tinkercad, which is more oriented for geometric/engineering/architectural designs. Sketchup is also a good place to start with 3D design; it used to be owned by Google but is now owned by a 3rd party company.
For slicers I've tried them all and have settled on Craftware. It's free and available at https://www.craftunique.com/craftware. For backup to that (it is still a beta product) I use Simplify3D (very seldom) but it costs $150.
If anyone cares I have uploaded an updated version of the Stepwell GH file; I tweaked it a bit to make it a little simpler and to make the base thicker so it would be more robust when printed. The dimensions of the part are large so it has to be scaled down to fit a particular printer. This is easily done with any slicer. The STL file from Rhino still has to be fixed; as exported it would print with no bottom - and I haven't figured out why that happens.…
Added by Birk Binnard at 12:36pm on February 14, 2016
subsequently able to retain a higher level of flexibility.
In Rhino however a rectangle is defined as only a plane and two numeric intervals (one for x, one for y). The possible solutions to this would be:
Extend the Rhino SDK Rectangle3d type to include constant radius fillet corners. This can be done, but is a lot of work and will break the SDK.
Create a new type in Grasshopper which is smarter than Rectangle3d. This complicates developing for Grasshopper because now you have to keep two different types in mind whereas before only one was needed.
Remove the Fillet Radius input from Rectangle components. I like this solution because it results in cleaner, simpler code, but it does mean people may need to use two components where before one was sufficient.
Make the Rectangle type smart enough so that it can recognise filleted rectangles and undo the filleting. This is something I can do right now for Grasshopper 1.0 and it in all likelihood would not break actual existing files even though it is technically a behavioural change.
I'll try and get (4) done for Rhino 6 SR1, I might decide to do (3) for Grasshopper 2.0. I sincerely doubt that (1) will ever get done and I dislike (2).…
Added by David Rutten at 4:38am on November 6, 2017
(http://www.food4rhino.com/app/quelea-agent-based-design-grasshopper) take like 40 seconds when the toggle activates to go from one end of the ramp to another.
With proximity 3d i'm analyzing each instance the agents are closer than x units. In picture 3 we can see that in 212 instances the agent are closer than those x units.
Finally all the genes that controll the ramps are connected to the G of octopus component and one of the conflicting objectives connected to the O of octopus component is the number of instance quelea agents get close.
So the thing I need is to iterate the ramps controling the genes with octopus but activating the boolean toggle (quelea run) each time the ramps are modified so the agents take 40 seconds to perambulate the environment, analyze the instance they get close and let octopus iterate again searching for a optimized environment.
…
exploran los principios básicos de Grasshopper en Rhino 5 para desarrollar algoritmos de superficies responsivas a datos generados por dispositivos y aplicaciones como: iPhone/iPad/iPod, Android, GPS, Kinect, etc.
Es necesario traer tu Laptop con Rhino y Grasshopper instalados.
Rhino: http://download.rhino3d.com/rhino/4.0/ev aluation/download/
Grasshopper: http://download.rhino3d.com/Grasshopper/ 1.0/wip/download/
Cupo Limitado
info@dimensiontallerdigital.com
$4,000.00…
quite know where I'm going wrong. I can say that I have successfully put together a separate file which will send data directly to the Arduino (switch on a boolean toggle and watch an LED light up... how fun:) but receiving the data is a bit more complicated. For a long time, I was getting a continuous loop error, which would freeze my app. I've changed around the code (see attached file), but I'm still not receiving any data from my COM port (which I know is definitely working because I can turn on the Serial Monitor from the Arduino IDE and see the data coming in). I did have one question: Can you call different routines inside the script class (from Grasshopper), or do you have to always call the run script subroutine? If you guys have any suggestions I would greatly appreciate it. I understand it's a bit tricky to trouble shoot this issue since you may or may not have an Arduino handy to stream the data to your computer... but let me know if you see any glaring issues with the code.
Cheers,
Andy…