Iteratively slicing a cube with a collection of planes. Testing the new 3D Voronoi cell slicing algorithm. Still needs optimizing though, slicing with 500 planes still takes 3 seconds.
Added by David Rutten at 4:40am on December 13, 2011
normal vectors in 3 parts by rules shown in the attached image. I just don’t know how to do it in GH. In the following example I show a sphere detached to xy , xz and yz like faces .…