s, the participants will focus on the key advantages of Grasshopper’s capabilities through a range of design challenges in order to aid designers in both their drafting tasks and modelling capabilities.
The workshop covers many concepts such as Object Attributes/Parameters, Data Types, Data Structures, and Designing with Algorithms. Specifically, this course will focus on understanding both Lists and Data Trees, as well as the best practices for integrating Grasshopper into your Professional Design Workflow. The workshop offers guided curriculum and continuous support, based on in-depth and professional learning experiences.
Workshop outcomes:Teach the participants how to:-
+ be proficient in parametric logics learning the key benefits of parametric techniques in architecture design workflow (when to use it & how to use it)+ Correctly communicate with different 3D and BIM packages in order to keep the geometry clean and light while preserving all NURBS information.+ Develop architecture design based on mathematical equations to create non-standard free form building skin.+ Create a pattern that changes dynamically based on specific inputs which can be applied over the building façade, interior walls or ceiling or even floor pattern.+ Automate and Optimize design variables to achieve the optimum solution for the design problem.
Program Outline:
DAY 1:-Introduction to Parametric Design -Introduction to Grasshopper & Rhino (technical tools).
DAY 2:-Exploring the parametric workflow. -Setup the design algorithm & generating a list of data.
DAY 3:-Introducing the new ways of generating parametric curves and surfaces.-Parametric form generation in-dept
DAY 4:-Introducing Data Tree logic and parametric transformations.-Creating Associative techniques – Attractors (points, curves and vectors).
DAY 5:-Working with advanced form generation with dynamic pattern.-Parametric optimization based on environmental analysis -featuring the Performance-Driven Design possibilities
DURATION:6 – 8 hours per day [50 - 60 hours Total]Every Saturday [9.00 Am : 1.00 Pm & 2.30 Pm : 6.00 Pm]
PREREQUISITES:No need of any specific knowledge of Rhinoceros or Grasshopper.
REGISTRATION:In order to register, you will need to fill the Registration Form .https://docs.google.com/forms/d/1PckdW1hrWs9fJAHWBZlVsuhH8K0PfDuMWIpXHT_4FYw/viewform
REGISTRATION DEADLINE:23th October 2014.…
Added by ayman wagdy at 7:48am on October 19, 2014
we're actually using PET sheets for our flexures. We try to design so that the flexures don't go through more than +/- 30 degrees of deflection. If the angular deflection is kept small, the lifetime can definitely be on the order of 1000000 cycles.
As for the design process (item 2), ideally the designer would be able to use a simple 3D CAD tool to design a model of a robot, and the geometry would be represented by dimensioning the individual parts in the model. Maybe there should be some parametric primitive kinematic building blocks like four bar linkages, box frames, etc. that a user could build up a robot from. But, the key functionality the tool needs to provide is for the designer to be able to visualize how the robot will move when it's fabricated. This could mean observing (or plotting) the motion of a leg, a wing, or a series of body segments. Ideally, then, the tool would generate an unfolding of the design. How this would work is still very vague - maybe the user would assist in the unfolding, maybe there would be an optimization routine that computes optimal unfoldings based on criteria like minimal waste, or fewest pieces (I would *not* constrain the problem to construction from a single monolithic piece as in origami). The biggest problem we have right now, is that our design process is totally divorced from fabrication. Even if we went through the trouble of extruding individual thin plates in Solidworks and creating an assembly for visualizing the kinematics of a mechanism, that particular representation doesn't transfer easily to the fabrication process because it's essentially monolithic.
Item 3: The 2D drawing is simple a drawing done manually in Solidworks. There are different layers for flexure cuts, outline cuts, and potentially any cuts to be made in the plastic flexure layer. Depending on the robot, there may be many separate pieces for different parts and linkages in a single robot. For example, the drawing for a robot containing a fourbar linkage may have the linkage laid out as a physically separate piece consisting of five rigid links connected by four flexure hinges. During assembly, the designer would then fold up that linkage and insert it into the robot wherever it's supposed to go. If you're curious you can see some sample 2D drawings for older designs here: http://robotics.eecs.berkeley.edu/~ronf/Prototype/ under the "Example Structures" heading.
I noticed Kangaroo seems to be a popular choice for physical simulations. I don't really even need to include forces like bending resistance - I'm happy to allow the design tool to approximate flexures as pin joint-type hinges. Once the design is unfolded, the details of how to cut the flexures could be worked out in a post-processing step. I wouldn't expect the tool to be able to realistically simulate the bending of the hinges.
I'm going to have to dig a lot deeper into understanding Grasshopper and Kangaroo. I only just got started with Grasshopper today by following the folding plate tutorial on wa11ace.com.au today. …
serveral questions:the first thing is in c++ i have to implement more methods than in my c# test project.
they are:
int MyGhComponent::MasterParameterIndex::get(){ return 0;}void MyGhComponent::MasterParameterIndex::set(int index){ }bool MyGhComponent::IsValidMasterParameterIndex::get(){ return 1;}
i found no hint for the implementation of that interfaces. could someone tell me that is correct ?OK, it works, but is it well writen ? What is the MasterParameterIndex?
the second "bigger" problem is, i want to have an output of an pointlist.X y Z 1.2 1.3 1.12.1 5.2 9.2...
my first approch was to use a
void MyGhComponent::RegisterOutputParams(GH_Component::GH_OutputParamManager^ pManager){pManager->Register_PointParam("Coordinate", "XYZ", "Node-Coordinate");}
and
void MyGhComponent::SolveInstance(IGH_DataAccess^ DA){Collections::Generic::List<GH_IO::Types::GH_Point3D>^ pnt = gcnew Collections::Generic::List<GH_IO::Types::GH_Point3D>(); for (int i = 0; i < 10; i++) { GH_IO::Types::GH_Point3D^ point = gcnew GH_IO::Types::GH_Point3D(i, i, i); pnt->Add(i); } DA->SetDataList(3, pnt);}
but this exampel doesn't work...i wirte a small workaround and use the following
pManager->Register_DoubleParam("X-Koordinate", "X", "X"); pManager->Register_DoubleParam("Y-Koordinate", "Y", "Y"); pManager->Register_DoubleParam("Z-Koordinate", "Z", "Z"); Collections::Generic::List<double>^ pntx= gcnew Collections::Generic::List<double>(); Collections::Generic::List<double>^ pnty= gcnew Collections::Generic::List<double>(); Collections::Generic::List<double>^ pntz= gcnew Collections::Generic::List<double>(); ... add .. ect.
this workaround do the job, but i want a better soulution. and i know somewhere out there sould be a better solution. i want to use 3D Points directly in GH without list conversation.
so somebody a familiar with c++ / cli ? and could give me some tipps or a soulution ?
the first thing is: what is the right RegisterOutputParams ?
and witch data type is the right ? Point3d doesn't work. so i try GH_IO::Types::GH_Point3D and Rhino::Geometry::Point3d ...
br Friedrich…
rking with. I am architecture student as well so please bear with me :).
I am currently working on a high rise building. All elements (that is core, slabs and colums) will be analyzed as made of reinforced concrete. I do not want to optimize reinforcement distribution, I will create a material that would be close to reinforced concretes properties.
I think i understand how to create and assemble models made of beams (COLUMNS in my model) in Karamba, but I get totally lost when it comes to combining them with shells (CORE, SLABS in my model).
I would like to optimize use of material (volume or mass) with:
A) slab deflection limited to 3cm (GRAVITY + LIFE LOAD)
B) top of the building cannot "lean out" (horizontal defletction from WIND LOAD) more than 1/500 of its height
I post my questions below:
1) I would like to apply wind load on bigger exterior walls of the building. What would the best method bo to do that? I thought about applying load on the level of slabs as uniform line load (marked blue in model). Uniform line load needs to be supplied with beam ID. How can i simulate that? would i have to add beams on slabs edges for that to work correctly? If yes - how would i connect them with slab, so that all elements are transfering the loads cooperatively. Also in that case - how to convert wind pressure (kN/m^2 to kN/m)
2) I know that living load I want to apply is 4kn/m2. How to apply such load to mesh so that results are realiable? it is hard to turn it to point load, as mesh faces (and points where loads are applied) would have to be 1x1m if I understand correctly.
3) How would you place supports under core part?
4)I do not want to vary Slabs/Cores section - I would like to find the minimal value so that mentioned conditions are met. For example - 25cm slabs, 40x40 columns, 50cm core walls. I wouldn't like slab and core to have different heights in different places. Is it possible to use "Optimize Cross Section" Component or should i use Galapagos for that?
Sorry for such long post,
Thank you for your time and help…
Added by Wujo to Karamba3D at 1:11pm on September 27, 2017
en la práctica de nuevos métodos de diseño y fabricación utilizando herramientas digitales. Estos procedimientos emergentes están cambiando radicalmente la manera en que nos aproximamos al proceso de diseño en términos de concepción y producción. Los participantes serán introducidos en el uso de softwares de modelado 2d y 3d para la generación de geometrías que serán posteriormente mecanizadas in situ en una máquina de control numérico CNC de 3 ejes.
¡AL FINAL DEL CURSO TE LLEVAS TU LÁMPARA A CASA!
Profesores: Equipo MEDIODESIGN* + TOOLINGROUP*
*Official Rhino Trainners. Acreditación otorgada por McNeel, desarrolladores del software Rhinoceros.
Lugar: Mediodesign. Pallars 85-91 5-2 BCN
Duración: 16 / 20 horas
Fecha: sábado 9 / domingo 10 julio de 2011
Horario: de 10h a 14h / de 16h a 20h
Plazas: 20 participantes
REQUISITOS
< Dirigido a estudiantes y profesionales de la arquitectura, diseño y profesiones afines.
< Ordenador portátil.
< Softwares instalados. En el momento de la inscripción, los participantes recibirán las instrucciones para la descarga e instalación de versiones gratuitas (trials) de los softwares.
CONTENIDOS
< Introducción al diseño avanzado y la fabricación digital.
< Entorno Rhinoceros y sus plug-ins.
< Herramientas y estrategias de trabajo CNC.
< Materiales y sus características.
< Planteamiento del ejercicio: diseño de una luminaria
< Desarrollo del archivo de RhinoCam para el mecanizado CNC.
< Mecanizado y post-producción.
< Entrega de propuestas: Presentación en formato digital del proceso de diseño y fabricación (pdf, powerpoint, etc…) y del prototipo de luminaria realizado.
INSCRIPCIONES
Precio: 199 € Materiales incluidos.
Forma de pago: mediante transferencia bancaria.
Límite fecha de inscripción: lunes 4 de julio 2011
Se otorgará certificado de asistencia. …
project below- should I be learning Grasshopper & Rhino or just Rhino first?
I'm trying to panel modules with low tolerances- I've prototyped regular shapes like geodesics and am now looking to experiment with irregular shapes with lots of different panel shapes.
I understand some things are best done through Grasshopper when using Paneling Tools- I'm trying to figure out if I can do what I want to achive with PT alone or should do it through Grasshopper (or some other route).
I’m on the MAC WIP - The module was built in Sketchup - all the components seem to be in order as blocks though am having problems running the ptpanel3dcustom command - thinking maybe a bug in the WIP or something wrong with my input or that I imported the sketchup file the wrong way. (I dropped it in the window) - If the 3D command is run it doesn’t do anything - if 2D (ptpanelgridcustom) it crashes.
The tileing pattern - the green rectangle is a refrence. each tile contains 4 blocks with 3 more nested in each.
How the module tiles.
The other thing I'm trying to do is specify that most of the lines in the panels don’t bend/curve when they are paneled (or something like Cage Edited). For my purposes the length & angles can change while the lines must remain straight.
These images show a test tile to be panneled on a ellipsoid. When the tile is mapped to the grid the lines curve, this is an extreme example but notice allot of tiles far from the hemespheres are also bent slightly.
These two questions have me stumped the most for now. What should I look into get a better handle on these problem areas? Maybe I should try recreating the work on a windows machine? or perhaps I should get started with Grasshopper?
Thanks for reading.
Lu…
bsp;
-Vehicle elements (3D objects and a component for custom vehicles; models from Google Warehouse)
-Traffic Velocity Graphs, drawn on every trajectory curve (allow custom graphs drawn)
-Traffic regulation elements (such as Traffic Lights and Stop Signals) and traffic density
-Particle Systems on trajectory curves, just to manage the traffic regulations and avoid collisions based on security distances
-Traffic Vehicle Animation Modes (Dots, Bounding Boxes or complex Meshes with attributes for final rendering (Giulio Piacentino´s Render Animation)
-Vehicle Lights and Vehicle Sights, to make visual studies
Team:
-Sergio del Castillo Tello (Doctor No, lead programmer)
-Everyone that wants to be involved, support.. these tools
The development of Roadrunner is planned to take part within a Research Group Program at ETSAM (University of Architecture in Madrid); This forum group is created just to test the interest of the community, while we keep on developing (it is still being tested), probably we will share the whole thing in the future. Cheers!
Traffic Cluster Scheme
Traffic Elements
Traffic Urban Systems
Vehicle Elements
Roadrunner - overview
Roadrunner 0 Basics
Roadrunner 1 Modes
Roadrunner 2 Elements
Roadrunner 3 Urban Systems…
the use of digital technologies as architectural design tools. The workshop " Computer Aided Design: parametric design and digital fabrication " aims to do some introductory teaching in the use of some of these tools.
The workshop will focus on the use of computational models of parametric behavior for generating architectural forms. The generative capacity of these models it will be tested in the development of designs defined by repetitive non-standard components, based on the parametric control of its variations and series differentiations. This process will be developed by the use of a three-dimensional modeling software - Rhinoceros, associated with an application for visual programming - Grasshopper.
The last day of the workshop is dedicated to the use of digital manufacturing tools in architecture. Part of the work will take place at the facilities of the Institute of Design of Guimarães (IDEGUI) providing for the use of their laboratories and manufacturing CNC machines (computer numerically controlled).
At the end of the workshop, it is intended the students to understand that the use of digital technologies in architecture can overcome representational functions, and their integration in the design conception, analysis and construction enriches the methodology of project development.
Terms & Participants
The workshop will take place at the School of Architecture of the University of Minho (Campus Azurém, Guimarães) and the Institute of Design of Guimarães (Couros, Guimarães).
The workshop is pointed at students who attend the 3rd year and 4th year from MiArq, EAUM.
The maximum acceptance is 20 students and a minimum of 10 students.
Deadline for entries is April 11 and must be performed by eaum.pac@gmail.com.
Program summary :
Day 23 April 14 -20h
Introduction to 3D modeling in Rhinoceros. Regular geometries, ruled surfaces and NURBS surfaces.
Day 30 April 14 -20h
Parametric design in architecture. Introduction to methods of visual programming.
May 1, 9 -13h 14 -18h
Development of a design idea by the use visual programming processes in Grasshopper.
May 2, 9 -13h 14 -18h
Introduction to methods of digital fabrication. Manufacture physical models of the proposals made.
It is expected that this meeting will take place in the IDEGUI labs.
team:
Bruno Figueiredo ( Lecturer, EAUM )
Paulo Sousa ( PhD candidate , EAUM )
Nuno Cruz ( Invited Lecturer , EAUM )
Cláudia Alvares ( 5th year MiArq student , EAUM )
Javier Bono ( 4th year MiArq student, EAUM )
João Amaro ( 5th year MiArq student, EAUM )…
his comes in the form of an HTML page with links to every component, so you will need to view it in your web browser. (I use Chrome and it doesn't seem to be working correctly, but when opened in IE its fine.)
2) Included in each help topic for each component is the Inputs and Outputs descriptions and data types.
3) You supply the data. What you supply and how you supply it is for you to decide. There are umpteen different ways. Are you asking for a list of those ways for each input?
4) Points can either be Rhino objects or 3D co-ordinates. To create a point you can use any of these methods, but it mostly comes down to user preference. I like using Panels as this displays outside of the component.
5) Because of the nature of vectors they represent magnitude and direction but they don't have an independent location, so there is a component that will display vectors in Rhino.
6) The user.
7) There is a Primer on the front page. Here you find the Basics, but because GH is ever evolving in its current beta state you might find things that aren't relevant any more or simply don't work the same. And here is the reason why nobody is writing an update because it could be soon out of date.
8) Importing images by either dragging them from explorer onto the canvas or right click context menu Image...
9) Single line = Single Item of Data. Double line = Multiple items of data on the same Branch. Dashed Double Line = Multiple Data on Multiple Branches.
10) User preference
11) Toolbar management is probably the bane of David's life. Most things are logically placed. For example the Curve Tab, Primitives are any simple curve types that you are creating from scratch. Similarly Splines is for more complex curve types created from scratch. Analysis is where you find components that are finding answers supplied by curves, control points, curvature, parameters, end points etc. Division is a subset of this category but has a group of its own. And Utilities is where you find curve related actions that you want to perform, offsetting, rebuilding projecting, exploding etc.
12) I would image it would have been the Point On Curve component in Curve>Analysis. Why that group? You are not putting a point on a curve you are analysing a curve for the location of a point based on some parameters that you are supplying. For example "what is the mid point?"
I hope this goes some way towards answering you questions. No doubt this will have generated more so don't be afraid to ask, it took me several releases of Explicit History (aka Grasshopper) before I realised what the egg did, it never occurred to me that I could put my objects into Rhino when I was finished. Or the fact that I could use panels to 'see' data outputs.
Al the best,
Danny…
Added by Danny Boyes at 3:48am on December 9, 2010