Grasshopper

algorithmic modeling for Rhino

Should I be using Grasshopper w/ Pannelings Tools to do this?

Hello Community,

1st post here,

I'm learning Rhino/Grasshopper to further realize a project I started in Sketchup. - My question is about how to aproach Grasshopper & my project- Considering the project below-  should I be learning Grasshopper & Rhino or just Rhino first?

I'm trying to panel modules with low tolerances- I've prototyped regular shapes like geodesics and am now looking to experiment with  irregular shapes with lots of different panel shapes.

I understand some things are best done through Grasshopper when using Paneling Tools- I'm trying to figure out if I can do what I want to achive with PT alone or should do it through Grasshopper (or some other route).

I’m on the MAC WIP -  The module was built in Sketchup - all the components seem to be in order as blocks though am having problems running the ptpanel3dcustom command - thinking maybe a bug in the WIP or something wrong with my input or that I imported the sketchup file the wrong way. (I dropped it in the window) - If the 3D command is run it doesn’t do anything - if 2D (ptpanelgridcustom) it crashes.

The tileing pattern - the green rectangle is a refrence. each tile contains 4 blocks with 3 more nested in each. 

How the module tiles.

  The other thing I'm trying to do is specify that most of the lines in the panels don’t bend/curve when they are paneled (or something like Cage Edited). For my purposes the length & angles can change while the lines must remain straight.

These images show a test tile to be panneled on a ellipsoid. When the tile is mapped to the grid the lines curve, this is an extreme example but notice allot of tiles far from the hemespheres are also bent slightly.

These two questions have me stumped the most for now. What should I look into get a better handle on these problem areas? Maybe I should try recreating the work on a windows machine? or perhaps I should get started with Grasshopper?

Thanks for reading.

Lu

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