ur case you have only 2 simple brep, this should be fast)3:Convert to mesh (showedge check again)4:Use meshbooleanunion5:if these ways above all failed, you will have to export these 2 meshes with stl format and use MagicsIn Magics use Boolean to join them together.(there is no possibility of failure because Magics is made to deal with EVERY 3d print problem, also include flip normals)
If you still have problems dealing with this model, please upload 3dm file.…
{0;1;0}
{0;1;1}
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the structure comes from a 3d grid of points.
I want to store data at each specific point which i can use later.
any ideas?
thank you
christoph
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eeds to be biased towards the value of the closest point. For example if the 4th point is coincident with point 1 then the calculated grey value should be the same as the grey value of point 1. On the other hand, if the 4th point is equidistant from the 3 points, then the grey value should simply be the average of the 3 grey values.
Many thanks.…
imizing:
-you dont need to move and rotate the 2 objects, 1 moving around the other one is enough.
-you can work in 2D only, your objects are just simple extrusion of planar polylines, and you dont seem to move them in 3D. So you can use region intersection.
Also:
-the bounding box needs an orientation plane, or it will always be oriented in XY by default.
-there is one optimal solution, and 4 equivalent sub-optimal solutions to your problem with the provided shapes and movement constraints .…