ells and offset it and then split it.
1) extrude the origional surface
2)make a 3D voronoi around it
3) find the intersecting surfaces of the two geometries
4)hide the rest
5) offset the surfaces to give some thickness to the material
6)split the polysurface with the origional voronoi
Or
4) use weaverbird window (I think it's called, the green square with a hole in it)
5)split the polysurface with the origional voronoi…
Added by Jack Young at 1:00am on November 29, 2016
one can see how the drainage paths generated from a series of fixed sources shift to find the slopes and valleys in the terrain.
For each source point, the algorithm:
1. finds the downward sloping direction
2. moves in that direction a designated distance
3. finds the closest point on the surface
4. if this new point is not higher or too close, then
5. it repeats from the new point.…
D modelling for Architecture.
Videos of this tutorial Series:
1. How to do CONCEPT DESIGN 3D Modelling in Rhino (Part 1 of 3); Beginner
https://www.youtube.com/watch?v=ZbMPZ...
2. How to do CONCEPT DESIGN: Material Textures in Rhino (Part 2 of 3)
https://www.youtube.com/watch?v=h8XRw...
3. How to do CONCEPT DESIGN -Create 3D Views in Rhino (Part 3 of 3);
https://www.youtube.com/watch?v=1RZMR...
Feel Free to email us at Rhino4Arch@gmail.com for any help or information.…
s:
1) Pick a surface.
2) Pick a group of points previosuly determined in a 2d "flat" view.
3) Transport those points to the surface.
4) Make the voronoi 3d tesellation around the surface.
That´s it! Thank you all!
Bye!…