edia and technology. Under the umbrella of MASSv.1.0 Robots and Cyborgs International Workshop and will be supported by a series of lectures. The workshop will integrate the use of a robotic fabrication with Virtual Reality.
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dro). The quality of the driver is also critical: hard to imagine NVidia working overnight to fix "some" driver bugs due to requests from gamers. Game cards are notoriously bad in dual monitor configurations.
3. A zillion of cores (triumph of marketing VS common sense) divided by the given clock rate ... gives you just ONE poor old core (Rhino/gh are single-threaded apps) that tries to do the job.
4. Single Xeon E5 2xxx V3 (the higher the clock the LESS the cores = better) would be my recommendation. ECC fast memory is also a must.
PS: Find a friend who operates a "loaded" H/P Z840 and test your defs.
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m/app/chromodoris?page=1)
With this plug-in you can build up a voxel grid, to generate a isosurface for your curves (divided to points). You have to play around with the paramters to get satisfiying results.
Hope this will help.
greets,
Bumaye…
e buttons that need pressing and then call Button.PerformClick() on them. But that requires a .NET exe.
I think you're out of luck in this case, there do exist automation tools on Windows that can start apps and press certain buttons, but I do not know which ones are good and which ones can be controlled via command-line arguments.…
Added by David Rutten at 6:16am on August 24, 2014
ts (Rhino 6 and everything that came after the plugin itself was written).When I tested it, it had some issues with a large number of lines and if parameters weren't carefully tuned it failed to produce consistent meshes.If some of you has time and skills on their hands, there is the source code available on GitHub (link is in the description). For personal use, time ago I updated a definition by David Stasiuk to make nodes and beams, based on 3D Convex Hull component. You can still find it here:https://www.grasshopper3d.com/xn/detail/2985220:Comment:1745216Warning: in Rhino 6 the Starling Convex Hull component doesn't seem to work well, you can use the 3D Convex Hull from the MeshEdit plugin instead (https://www.food4rhino.com/app/meshedit - just substitute the 3D Convex Hull component in the definition and it should work fine).…
onstrates the following:
1. The definition's functionality employing HumanUI for the custom user interface.
2. The evaluation of the definition's ability to handle different point cloud data sets.
3. Video reports with the definition's results, depicting the image acquisition path.
The process is displayed in real time, with minor speed up in some parts. The setup is responsive and benchmarks show that change between dense point cloud data sets is pretty quick (13-15M points, 40-250 images), with updates being calculated in impressive timings.
I would like to thank Heumann A. and Zwierzycki M. who provided direct support with HumanUI and Volvox. Also Grasshopper3d forum users Maher S. and Segeren P., who contributed with Rhino viewport manipulation scripts.
More on Volvox:
http://papers.cumincad.org/cgi-bin/works/Show?_id=ecaade2016_171&sort=DEFAULT&search=ecaade%20volvox&hits=2629
http://www.food4rhino.com/app/volvox
http://duraark.eu/
HumanUI:
http://www.food4rhino.com/app/human-ui?page=1&ufh=&etx=…
Mmm really nice post. Usually light electronic Trip Hop, or spanish Hip-Hop.
Portishead
Radiohead
Massive Attack
Propellerhead
SFDK
Juaninacka
Tote King
Best Regards ;)
r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
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