eate a surface from any where between 3 sides and 100 sides depending on the outline and the outline will always be drawn by a polyline.
Any guidance would be appreciated,
Thanks,
Zach…
more elaborated ways to make a definition, don't you agree? But never say never, he he.
2. Well...here's an explanation (more strange cases to follow) :
(a) Imagine 3 identical sets of data (in this case the main tube lines > truss is Modular by now, but this is user controlled). Say truss1, truss2, truss3. Structure of data is 100% correct - see, for instance - the secondary/diagonal truss items that are 100% correct.
(b) Imagine EXACTLY the same portion of code applied in the 3 sets as above (er...the "cut and paste" crude thing).
(c) It works...er...in 2 out of 3 cases > see notes (and Saved View) about where the problem is: appears that for some reason (that I can't imagine) GH fails - when working with the truss1 data, i.e 72 lines that belong to 3 branches each having 24 items - to create "properly" 3 branches of data.
(d) Data (the module connecting flanges/profiles for Loft etc etc) are collected "randomly" thus the Loft fails, the "grouping" per truss segment fails .. and in general chaos is the name of the game. But only in the truss1 case (is this an Omen of some sort?).
NOTE: Tree8 is used (but the cluster alternative fails as well, so it's not a Tree8 issue).
Compare EXACTLY the same thing working perfectly with the 2 other trusses
Morel1: Karma, what else?
Moral2: Path to glory is long (and hilly).…
with 10 ordered curves. These in turn are to be interated in a move slider( 10 vectors).
As I plug these 3 new grafts in the move slider though, these curves all iterated 10 times (100 curves total) instead of being lifted one at a time.
…
N = 100}
{2} {N = 100}
....
{60} {N = 100}
The numbers of list are 0 or 1 depending on a previous calculation. The majority of values are always equal to 1.
I would like to add the number of branches where some of their values are equal to 0.
For example:
{0} {1,1,1,1,1,1,1,1,1,...,1} ''All numbers are 1. Nothing
{1} {1,1,1,1,1, 0 ,1,1,....,1} ''There is one 0. Add
{2} {1,1,1,1,1, 0 ,1,1,.....1} ''There is one 0. Add
{3} {1,1,1,1,1,1,1,1,1,...,1} ''All numbers are 1. Nothing
{4} {1,1,1,1,1, 0 ,1,1,.....1} ''There is one 0. Add
The total number is 3.
Thanks.
Marc…
ndex of the list you want to draw from for that index number.
4. graft the new list of integers
5. use the list item component, with the merged grafted lists into L, and the new list of integers into i.
6. flatten the resulting list.
Example:
list A: list B: list C:
100 200 300
101 201 301
102 202 302
103 203 303
104 204 304
Integer List:
0
0
2
1
2
list item component returns:
100
101
302
203
304
I hope this is clear enough - and close enough to what you were trying to do.
Andrew…
00 are in exactly the same spot as your three spin force centres. This is somehow causing the error. Change the seed to 2 and the error goes away.
However all the resulting lines only contain a single segment, rather than the requested 1000. I'm looking into why this would be.…