mainly grasshopper. (If it were just Rhino it perhaps would have been easier for me). I've been working on it for a while now and I unfortunately am a bit stuck.
Below are some of my concerns:
1) I know the theory of what I'm suppose to do which is to have the rectangular base and scale it then array it up. However I noticed that the thickness of the each lath and support varies. There are 25 laths in all and from the structure diagram I have gathered that there are basically 4 groups of the same thickness from the base going up its the first 9, then 7, then 5 and then the top 3. I just can't seem to figure out how to vary the thickness. I would assume the attached lath and support definition diagrams would help but unfortunately I don't know how to read it. I've tried some formulas which didn't exactly work but I still included them in the file.
2) I also need to figure out how to create the hole in the structure which is the entrance. I know in Rhino I could just Boolean it out but is there a way to do it in grasshopper?
3) I also need helping figuring out the definition for putting the vertical supports in between each row. The diagram says something fancy about "Testing acceptable constraints in flexion and in shear, we find an acceptable eccentricity that varies with each row." Ok maybe it wasn't so fancy but I have no clue how to do that with grasshopper!
4) My lecturer wants a Structure Simulation which I'm going to assume is what number 3 is all about?
I've attached my progress so far and would appreciate any help possible. I'd prefer if anyone could guide me using basic things (without any fancy plug-ins unless it's absolutely necessary).
However, any help is appreciated! Thank you so much in advance.
Cheers!
Jo
…
.0004. [1 of 7] Writing simulation parameters...5. [2 of 6] No context surfaces...6. [3 of 6] Writing geometry...7. [4 of 6] Writing materials and constructions...8. [5 of 7] Writing schedules...9. [6 of 7] Writing loads and ideal air system...10. [7 of 7] Writing outputs...11. ...... idf file is successfully written to : c:\ladybug\unnamed\EnergyPlus\unnamed.idf12. 13. Analysis is running!...14. c:\ladybug\unnamed\EnergyPlus\eplusout.csv15. ......
Done! Read below for errors and warnings:
16. 17. Program Version,EnergyPlus, Version 8.2.7-777c1f8d79, YMD=2015.02.28 16:09,IDD_Version 8.2.718. 19. ** Warning ** IP: Note -- Some missing fields have been filled with defaults. See the audit output file for details.20. 21. ** Warning ** Version: in IDF="'8.2.7'" not the same as expected="8.2"22. 23. ** Warning ** ManageSizing: For a zone sizing run, there must be at least 1 Sizing:Zone input object. SimulationControl Zone Sizing option ignored.24. 25. ** Warning ** ManageSizing: For a plant sizing run, there must be at least 1 Sizing:Plant object input. SimulationControl Plant Sizing option ignored.26. 27. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=F73533B3C6894C67936B_GLZP_1228. 29. ** ~~~ ** Opening Surface creating error=F73533B3C6894C67936B_GLZP_12_GLZ_1230. 31. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=F73533B3C6894C67936B_GLZP_2532. 33. ** ~~~ ** Opening Surface creating error=F73533B3C6894C67936B_GLZP_25_GLZ_2534. 35. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=F73533B3C6894C67936B_GLZP_2836. 37. ** ~~~ ** Opening Surface creating error=F73533B3C6894C67936B_GLZP_28_GLZ_2838. 39. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_940. 41. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_9_GLZ_942. 43. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_1044. 45. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_10_GLZ_1046. 47. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_1148. 49. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_11_GLZ_1150. 51. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_1552. 53. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_15_GLZ_1554. 55. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_2456. 57. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_24_GLZ_2458. 59. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_2560. 61. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_25_GLZ_2562. 63. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_3064. 65. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_30_GLZ_3066. 67. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_3268. 69. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_32_GLZ_3270. 71. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_3472. 73. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_34_GLZ_3474. 75. ** Warning ** GetSurfaceData: Very small surface area[2.94495E-004], Surface=F73533B3C6894C67936B_GLZP_076. 77. ** Warning ** GetSurfaceData: Very small surface area[3.84753E-004], Surface=F73533B3C6894C67936B_GLZP_178. 79. ** Warning ** GetSurfaceData: Very small surface area[9.16905E-004], Surface=F73533B3C6894C67936B_GLZP_380. 81. ** Warning ** GetSurfaceData: Very small surface area[4.96186E-004], Surface=F73533B3C6894C67936B_GLZP_482. 83. ** Warning ** GetSurfaceData: Very small surface area[2.37373E-005], Surface=F73533B3C6894C67936B_GLZP_684. 85. ** Warning ** GetSurfaceData: Very small surface area[6.35824E-004], Surface=F73533B3C6894C67936B_GLZP_786. 87. ** Warning ** GetSurfaceData: Very small surface area[5.86549E-004], Surface=F73533B3C6894C67936B_GLZP_888. 89. ** Warning ** GetSurfaceData: Very small surface area[7.63765E-004], Surface=F73533B3C6894C67936B_GLZP_1090. 91. ** Severe ** GetSurfaceData: Zero or negative surface area[-8.09566E-004], Surface=F73533B3C6894C67936B_GLZP_1292. 93. ** Warning ** GetSurfaceData: Very small surface area[1.51701E-004], Surface=F73533B3C6894C67936B_GLZP_1394. 95. ** Warning ** GetSurfaceData: Very small surface area[9.29917E-004], Surface=F73533B3C6894C67936B_GLZP_1596. 97. ** Warning ** GetSurfaceData: Very small surface area[2.94451E-004], Surface=F73533B3C6894C67936B_GLZP_1698. 99. ** Warning ** GetSurfaceData: Very small surface area[8.03294E-004], Surface=F73533B3C6894C67936B_GLZP_17100. 101. ** Warning ** GetSurfaceData: Very small surface area[6.83026E-004], Surface=F73533B3C6894C67936B_GLZP_18102. 103. ** Warning ** GetSurfaceData: Very small surface area[9.29917E-004], Surface=F73533B3C6894C67936B_GLZP_20104. 105. ** Warning ** GetSurfaceData: Very small surface area[3.19851E-005], Surface=F73533B3C6894C67936B_GLZP_21106. 107. ** Warning ** GetSurfaceData: Very small surface area[7.63765E-004], Surface=F73533B3C6894C67936B_GLZP_23108. 109. ** Severe ** GetSurfaceData: Zero or negative surface area[-4.05899E-004], Surface=F73533B3C6894C67936B_GLZP_25110. 111. ** Warning ** GetSurfaceData: Very small surface area[6.35824E-004], Surface=F73533B3C6894C67936B_GLZP_27112. 113. ** Severe ** GetSurfaceData: Zero or negative surface area[-9.91146E-004], Surface=F73533B3C6894C67936B_GLZP_28114. 115. ** Warning ** GetSurfaceData: Very small surface area[2.70158E-004], Surface=F73533B3C6894C67936B_GLZP_29116. 117. ** Warning ** GetSurfaceData: Very small surface area[3.22781E-004], Surface=F73533B3C6894C67936B_GLZP_30118. 119. ** Warning ** GetSurfaceData: Very small surface area[4.67821E-004], Surface=F73533B3C6894C67936B_GLZP_33120. 121. ** Warning ** GetSurfaceData: Very small surface area[3.22737E-004], Surface=F73533B3C6894C67936B_GLZP_34122. 123. ** Warning ** GetSurfaceData: Very small surface area[2.65634E-004], Surface=4BDFD67E6D0E486796CC_GLZP_0124. 125. ** Warning ** GetSurfaceData: Very small surface area[4.70736E-004], Surface=4BDFD67E6D0E486796CC_GLZP_1126. 127. ** Warning ** GetSurfaceData: Very small surface area[3.42507E-004], Surface=4BDFD67E6D0E486796CC_GLZP_3128. 129. ** Warning ** GetSurfaceData: Very small surface area[5.89276E-004], Surface=4BDFD67E6D0E486796CC_GLZP_4130. 131. ** Warning ** GetSurfaceData: Very small surface area[1.91146E-004], Surface=4BDFD67E6D0E486796CC_GLZP_6132. 133. ** Warning ** GetSurfaceData: Very small surface area[9.71205E-004], Surface=4BDFD67E6D0E486796CC_GLZP_7134. 135. ** Warning ** GetSurfaceData: Very small surface area[4.34494E-004], Surface=4BDFD67E6D0E486796CC_GLZP_8136. 137. ** Severe ** GetSurfaceData: Zero or negative surface area[-3.60159E-004], Surface=4BDFD67E6D0E486796CC_GLZP_9138. 139. ** Severe ** GetSurfaceData: Zero or negative surface area[-1.11946E-004], Surface=4BDFD67E6D0E486796CC_GLZP_10140. 141. ** Severe ** GetSurfaceData: Zero or negative surface area[-3.41257E-004], Surface=4BDFD67E6D0E486796CC_GLZP_11142. 143. ** Severe ** GetSurfaceData: Zero or negative surface area[-8.21483E-005], Surface=4BDFD67E6D0E486796CC_GLZP_15144. 145. ** Warning ** GetSurfaceData: Very small surface area[2.65716E-004], Surface=4BDFD67E6D0E486796CC_GLZP_16146. 147. ** Warning ** GetSurfaceData: Very small surface area[4.84044E-004], Surface=4BDFD67E6D0E486796CC_GLZP_17148. 149. ** Warning ** GetSurfaceData: Very small surface area[7.12297E-004], Surface=4BDFD67E6D0E486796CC_GLZP_19150. 151. ** Warning ** GetSurfaceData: Very small surface area[6.14324E-004], Surface=4BDFD67E6D0E486796CC_GLZP_22152. 153. ** Warning ** GetSurfaceData: Very small surface area[8.88887E-004], Surface=4BDFD67E6D0E486796CC_GLZP_23154. 155. ** Severe ** GetSurfaceData: Zero or negative surface area[-9.89060E-004], Surface=4BDFD67E6D0E486796CC_GLZP_24156. 157. ** Severe ** GetSurfaceData: Zero or negative surface area[-1.14849E-003], Surface=4BDFD67E6D0E486796CC_GLZP_25158. 159. ** Warning ** GetSurfaceData: Very small surface area[4.00479E-004], Surface=4BDFD67E6D0E486796CC_GLZP_27160. 161. ** Warning ** GetSurfaceData: Very small surface area[6.63061E-005], Surface=4BDFD67E6D0E486796CC_GLZP_28162. 163. ** Warning ** GetSurfaceData: Very small surface area[1.09018E-004], Surface=4BDFD67E6D0E486796CC_GLZP_29164. 165. ** Severe ** GetSurfaceData: Zero or negative surface area[-2.49326E-005], Surface=4BDFD67E6D0E486796CC_GLZP_30166. 167. ** Severe ** GetSurfaceData: Zero or negative surface area[-3.17446E-004], Surface=4BDFD67E6D0E486796CC_GLZP_32168. 169. ** Warning ** GetSurfaceData: Very small surface area[8.60686E-004], Surface=4BDFD67E6D0E486796CC_GLZP_33170. 171. ** Severe ** GetSurfaceData: Zero or negative surface area[-2.48515E-005], Surface=4BDFD67E6D0E486796CC_GLZP_34172. 173. ** Fatal ** GetSurfaceData: Errors discovered, program terminates.174. 175. ...Summary of Errors that led to program termination:176. 177. ..... Reference severe error count=24178. 179. ..... Last severe error=GetSurfaceData: Zero or negative surface area[-2.48515E-005], Surface=4BDFD67E6D0E486796CC_GLZP_34180. 181. ************* Warning: Node connection errors not checked - most system input has not been read (see previous warning).182. 183. ************* Fatal error -- final processing. Program exited before simulations began. See previous error messages.184. 185. ************* EnergyPlus Warmup Error Summary. During Warmup: 0 Warning; 0 Severe Errors.186. 187. ************* EnergyPlus Sizing Error Summary. During Sizing: 2 Warning; 0 Severe Errors.188. 189. ************* EnergyPlus Terminated--Fatal Error Detected. 41 Warning; 24 Severe Errors; Elapsed Time=00hr 00min 1.51sec190.…
mething? I think it would be very useful to have a mapping of light intensity over the field of view of the used camera, and possibly and option to overlay it on the luminance mapping. It would in a very visual way provide information about contrast and glare.
Doesn't the falsecolor option already do that for luminance mappings? If not can you post an image/screenshot of such a mapping from Dialux/AGI32 or any other software.
4. It's just a shoebox type simulation. 11x11 luminaires pointing down to simple materials. The default elapsed time was 3m40s. I have found the _RadParameters component meanwhile, and got it down to 0m30s. I have noticed that the simulation doesn't tax multiple cpu threads completely, most of the time cpu is at 25% during execution.
The under-utlization of CPUs is a known issue with Radiance (the calculation engine) on Windows based systems. Unfortunately there isn't much that can be done about it at the moment.
5. Is it possible to map different degrees of translucency, diffuse color, absorptance, reflectance, etc..., by means of a bitmap image, expression, or other?
6. There is a feature that I consider absolutely necessary (and I haven't found it yet), which is the emitting surface feature, with the ability to stipulate homogeneous intensity with luminance values (in cd/m^2) or flux; and by mapped distribution of intensities or luminances (in cd or cd/m^2).
By emitting surface I don't mean just a flat rectangular plane, such as an area light. It would be absolutely amazing! to perform photometric analysis on irregular and convoluted shapes and the light falling on neighbouring surfaces. 3DS Max with MentalRay provides similar functionality, but without the power of GH + HB.
In the image below, the HB logo is assigned as a texture to a glass which then creates a pattern of that on the wall when daylight falls on it.
ln the image below the light from the Batman logo illumninates the scene.
The images above were Rendered with Radiance. While these things are possible with Radiance, and therefore HB, the reason why they aren't incorporated into the code is that these effects are not "physically based" and are not rooted in reality. Radiance is arguably the most intensively tested and validated lighting simulation software in the world. However, once we start applying such "magic" to it, the results from it are no longer reliable and therefore no different from other photorealistic engines such as V-ray, Mental-Ray etc. …
ound on the internet.
http://www.liftarchitects.com/blog/2010/11/8/surface-patterns-for-grasshopper
They created a 3D file for CNC milling hence the panel descriptions that mention z-axis movement and etc. I only need a 2d output of circles.
I successfully input my own image into their file and created the halftone pattern. The problem is that the output pattern creates a circle for every point on the 1" grid and the pattern is created by varying the size of the circles. I have tried to modify the file to only draw circles of .125 radius but I could not figure it out.
Work Around:
The circles currently drawn would be fine if I could find a way to select ones of a certain size. If I could select all the circles of a radius between .05" and .125" I could then create a point at the center of each of the selected circles and redraw the circles with my desired .125 radius. I then tried modifying another file I found online to select circles of only a certain size.
http://www.grasshopper3d.com/forum/topics/select-circles
However I was unable to get it to work as the circles output in the halftone pattern have a wide range of radii. I could not figure out how to select the circles within the output range of radii.
Any suggestions would be a huge help!
Thanks
Zak…
思った感じになりません。
balls の代わりにplanarカーブを直接入れてみましたがエラーが出ます。
ファンクションにしてみたところ、forループので作った数値が反映されていません。
ファンクションのインスタンス?を出力していないと思い上記のようにしましたがエラーが出てしまいます。
以上の事から自分の認識が正しいのかよくわからなくなりました・・・
python自体の深いところをわかっているわけではないので余計こんがらがりました。
そこで、for b in ballsはどのような条件または使い方であれば使えるのでしょうか?
そして、上記のように別のオブジェクトに対しての使い方はどのようにすればできるのでしょうか?
2:同じファンクション内のdist = rs.Distance(self.pos,b.pos)についてですが
この文章も for b in balls によってbはBallのインスタンスであると定義?されたためb.posがbの位置であると分かるのでしょうか?
pythonは定義しなくても動いてしまうのでどのような時に使えるのか文章見ただけではよくわかりません・・・
大変細かいことかもしれませんが、よりpythonをしっかりと理解するためにも、どなたかわかる方ご教授いただけると幸いです。…
umbers behave differently from the reals, in that when they are squared they give a negative result. They are written as multiples of the imaginary unit i, which is defined so that:
i*i=-1
Complex numbers are numbers which have two parts (hence the name complex) - a real part and an imaginary part.
For example:
3+4i,
or more generally:
a+bi, where a and b are some real numbers.
Well that's a definition, but I guess you might be wondering what is the point of them - I've not said anything yet about why they are interesting and useful...
Solving cubic equations was one of their first uses, but I doubt that is what most of you are interested in.
Where they really get fun is when you start looking at them geometrically.
The Argand plane is a setting that allows us to treat complex numbers a bit like vectors.
Each complex number a+bi defines a point relative to an origin (0,0), much the same as a vector with an x and y component.
Like vectors we can add and subtract them to get a new point.
But when we multiply them, unlike vectors, we add the angles (measured anti-clockwise from the positive real axis, also called the argument) and multiply the lengths (or the modulus of each number).
This all follows naturally as a consequence of the definition of i as the square root of minus one.
........
That is just dipping a toe into the great depths.
Complex number math, and in particular complex Analysis (calculus with complex numbers) is a vast subject that I obviously can't cover much of here.
If you are interested in learning more :
The Math department at Cal State Fullerton has some very nice Complex Analysis pages.
Chapters 5 and 6 of the film Dimensions covers complex numbers very visually. You can watch it online here, or read the description here.
Complex numbers on Wikipedia
on MathWorld
Hans Lundmark's complex analysis pages
The book Indra's Pearls is about making certain types of fractals with complex numbers, and includes a good introduction, along with lots of pseudocode.
To really engage with some of the true depth and power of complex numbers I particularly recommend the beautiful Visual Complex Analysis. This was the book that made me love this subject.
I'm really looking forward to seeing more designers make use of complex numbers. I think it is a wonderful tool. It is an advanced branch of mathematics, requiring some serious study to understand, but because of its strong geometric connections, I think relatively accessible to those who tend to think more visually. Now that David has included them in Grasshopper, starting to explore them should be easier than ever.…
Added by Daniel Piker at 4:38am on November 25, 2009
nside a script.
However, it should be noted that to do so introduces a significant amount of overhead, which may impact performance. This is because (to the best of my understanding) all the methods described below actually instantiate and execute a virtual Grasshopper document, with components and everything else. Whenever possible, it is advisable to simply call RhinoCommon functions - these are designed to be called in code and are more streamlined.
Python
Grasshopper's Python is unique among the scripting languages in that it has a "node-in-code" mechanism for this purpose in the form of the ghpythonlib library and its "components" class. Here is some example code:
from ghpythonlib import components as ghcomp import Rhino a = ghcomp.Circle(Rhino.Geometry.Plane.WorldXY,25.0) result = ghcomp.DeconstructBrep(b) faces = result[0] edges = result[1] vertices = result[2]
This code will call the "Circle" component with the world XY base plane and a radius of 25, and then call the "Deconstruct Brep" component on a brep (input to the script as "b").
The arguments passed to the function will correspond to the inputs of the component, and the function will return the output (the data itself in the case of a component with only one output, and a tuple of data in the case of multiple outputs, as in the second example above).
For more info on this technique, see this post by Steve Baer.
C#/VB.Net
James Ramsden has described a method for doing this in these two posts on his blog:
Run a Grasshopper Component from C# Code
Read and edit persistent data in Grasshopper components with C#
His examples are in C#, but everything he describes can also be done in VB.net with some syntax tweaks.
The core of his method is to programmatically instantiate a component, populate its inputs, and then create a virtual grasshopper document in which to execute the code. He then harvests the outputs and converts them back to simple data. Here is his example code for calling the "Circle by Normal and Radius" component:
var cs = new CurveComponents.Component_CircleCNR(); //add the circle centre (input 0) var pp = cs.Params.Input[0] as Grasshopper.Kernel.GH_PersistentGeometryParam<Grasshopper.Kernel.Types.GH_Point>; pp.PersistentData.ClearData(); pp.PersistentData.Append(new GH_Point(new Point3d(0, 0, 3))); //add the circle radius (input 2) var pn = cs.Params.Input[2] as Grasshopper.Kernel.GH_PersistentParam<Grasshopper.Kernel.Types.GH_Number>; pn.PersistentData.ClearData(); pn.PersistentData.Append(new GH_Number(y)); //y is another variable //run calculations cs.ExpireSolution(true); //add to a dummy document so we can read outputs var doc = new Grasshopper.Kernel.GH_Document(); doc.AddObject(cs, false); //read output circle cs.Params.Output[0].CollectData(); A = cs.Params.Output[0].VolatileData.get_Branch(0)[0]; //remove that component doc.RemoveObject(cs.Attributes, false);
Final notes
For a great many of the simple components, there are in fact methods in RhinoCommon that accomplish exactly the same thing. Note the complexity of the above code, and then look at the equivalent code using RhinoCommon methods:
Circle circle = new Circle(new Plane(origin, normal), radius);
In my experience it is preferable to just call or construct the methods you need using RhinoCommon rather than relying on trying to call components from inside your code.
Lastly, It is my understanding that this concept is central to David's thinking around GH2 - so that it in the next version it will be significantly more streamlined to switch between components and code representations. (I have no special knowledge of GH2 development - this is just what I have seen David say on the forums, and as usual any statements about future features are subject to change.)
Hope this is helpful!
…
Singapore
DESCRIPTION : Two seemingly contrasting ideas combined will turn into something remarkably new. This resulted in the idea of Digital Craftsmanship – connecting the digital technology with artisans’ craftsmanship. Singapore is uniquely positioned to benefit from both – the latest technology in digital fabrication, as well as the beautiful and rich culture of ASEAN craftsmanship in countries like Indonesia, Thailand and Vietnam. The NUS digital fabrication in architecture studio introduces advanced design to fabrication flow, such as 3D modeling, simulation, digital fabrication and physical assembly and testing. We discover existence of data flow distinguishes digital and conventional craftsmanship, prolonging the interface between human and object. The result is very encouraging –the Digital Craftsmanship approach could lead innovative yet regionally relevant contemporary architectural design, complex yet controlled functional geometry and aesthetics. We hope this exhibition could raise our awareness about preserving the precious wisdom of traditional craftsmanship alongside with advanced fabrication technologies in architecture.
OPENING : 24 August 2012, 7pm – 9pm, RSVP to Yi Hui (dfabstudio@gmail.com) EXHIBITION : 25 – 28 August 2012 (10 am – 9 pm, daily, free admission) VENUE : Promenade, Level 8, National Library Building, 100 Victoria Street, Singapore
PROJECT TEAM : Shinya Okuda (Studio Tutor), Liane Ee Rulian, Hiral Ashvin Desai, Lee Teng Teng Cheryl, Ian Wong Hengjie, Teo Lin Lin, Xu Xiaoqi, Liu Zhichao, Diptarshi Dev, Tan Zi Hua, Teh Yi Hui, Joshua Loh.
Organized by Digital Fabrication in Architecture Studio, NUS.…