ptimization of any kind. If I were to add a space voxelization algorithm to it I could probably do away with 90% of the force vectors in a large particle cloud.
http://www.youtube.com/watch?v=RmsbzTf79bc
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 5:35am on December 16, 2009
ven if the number of panels inside each cell varies. The current solution works when the number of panels inside each cell is always two or other same numbers, but it wouldn't work if the number of panels inside frames are different in each cell. It would be perfect, if numbering of panels are automatically added correctly next to the cell number based on the number of panel division instead of feeding the fixed number.
To take an example, let's assume that the cell #80 has three panels and the #81 has two ones. In this case, three panels within the cell #80 would be numbered like 80-1, 80-2, 80-3, while two panels within the #81 would be numbered such as 81-1 and 81-2 automatically. …
"surfaces" ? Our teacher said to place the truncation according to this relation : Capture%20d%E2%80%99%C3%A9cran%202016-05-01%20%C3%A0%2008.03.46.png I already make the five platonic polyhedrons in Rhino.
Best,
Nastia …
rom two surface offsets. I did a merge list to create a pattern from an wavy surface. I obtained several surfaces made of two toggle boolean.
Capture%20d%E2%80%99e%CC%81cran%202016-05-18%20a%CC%80%2016.26.16.png
How can i simplify those surfaces (made of two surfaces)?
Capture%20d%E2%80%99e%CC%81cran%202016-05-18%20a%CC%80%2016.26.38.png
Also, how can i link the two offset surfaces in a closed volume?
Thank you guys!
Best,
Rémy…
gone with the wind topic: since this is utterly Academic the main issue here is to oversimplify LBS (in real life: a collection of columns/beams/slabs/X members + tube frame rigid members (shafts/elevators/cats/dogs)). Reason is that if we use the real "solids" (turned into meshes) as the "node" pool for the hinges required ... only HAL 9000 could solve it in "real-time" (for instance an E5 Xeon 1630 v3 takes ... several minutes). And this is ... er ... challenging I must say. This is a typical case where "simplifying" means "stupidity" almost instantly.
Spam on:
where's my collection of "bend-a-truss-that-looks-like-a-tower" K1 demo defs? Is in this workstation or in another? (blame Alzheimer).
Spam off.
More soon.…