t it is rounded to 25, 100, 75. I've figured out the rounding portion, but when I plug the resulting list back into the custom preview, it doesn't recognize the data. I'm guessing it is because my rounded list is in curly brackets, whereas the unrounded data straight from the image sampler is not. How can I process this to remove the curly brackets?
Thanks,
Ryan
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Added by Ryan Dirks at 5:20pm on September 18, 2014
inal surface, creating buckling.
http://www.grasshopper3d.com/forum/topics/differential-growth-in-curves?id=2985220%3ATopic%3A1313465&page=1#comments
I experimented with many different texture effects. In the end I decided i liked the idea of the outer surface being eroded smooth. With the articulate texture protected within folds.
Full GH (Kangaroo - Meshmachine - Weaverbird - Millipede)…
Added by Nick Tyrer at 5:25am on December 10, 2015
ase to give the same result using a graph mapper with a parabola as in the attached file
Unfortunately it never gave the same result ..... is it a mistake in the book ?!…
Chris,
Again the number of curves which SubCrv gives me is different from the actual curve on the surface! for example it gives me 80 curves in which there are 20 curves!
0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…
moved by random amounts in a random direction. The animated slider was the amount of deviation from the original points. And yes, I used culled lists.B.t.w. did you find my workaround for your loft? Did your notebook explode? ;)…