.
I think i'm about 80% there. It may not be the most elegant procedure, but it appears to be working. I am having some slight problems.
1. I'm having trouble extracting the edge curve on one side of my mesh
a. I used a mesh plane intersection to trim my site mesh, and the resultant curve extends beyond the limit of my mesh
b. I identified the intersection point, but GH is not shattering on that intersection point. instead it happens at a point further down the polyline
2. I'm can't join my curves. If i bake them, they join into a closed curve.... GH join curves is not behaving. i've had some success joining two segments, but i can seem to get all 4 side wall curves to join.
if anybody could offer some advice, i'd be very appreciative. also, i'd like some recommendations for ways to streamline this definition. I'm sure that there are more creative ways to manage this data, and i'd love to about them. thanks - CSDG
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use an attractor curve to adjust curves that are being lofted to create a "wavey" surface. I've attached a picture to show the end result. Right now i create all the curves and then loft them together to create a surface which could then have a rib definition applied to it, and it works, my problem is that this project is for a 80' section of wall with ribs that would be a few inches apart, so that is a ton of curves i have to change everytime i want to adjust the overall shape. So is it possible to have an attractor curve that instead of adjusting the spacing of shapes in plane with the curve, would create high points or low points perpendicular to the curve? Hopefully that makes some sense, i'm having trouble finding the words to explain it, the attached pictures should help.
Any advice on how to do this would be great. I hate being that guy but this project came up last minute and it seemed like something the Grasshopper help save a ton of time in as far as adjustments go.
Thanks,
Kyle
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h kangaroo and have found one project that illustrates my idea exactly...
https://vimeo.com/88002087
So far my best attempt has been to use a gridded surface in which the lines of the grid are springs, with a rest length at 80% of their initial length. (call this grid A) This is to simulate as if the material has been stretched 120% of its resting dimensions.
I have been trying to anchor the springs to a secondary grid (Grid B, curves that will be deposited onto the material) at the points of intersection with grid A.
I am not sure if this is the best approach, maybe soapfilm would be better? although i require the boundary (grid B) to adapt also...
Any advice or attempts to explain how Taichi Kuma has done this in his video would be greatly appreciated.
Thanks…
A: Who created it? / Copyright?
B: Anyone have a larger resolution copy of this image (or a vector so I can do a large resize).
Long and short - I'm an artist and I'd like to make a quilt out of that image. I need a decent resolution copy of it so I can do a huge resize and get a 76" x 80" crop out of it. I've tried resizing it in Photoshop, but by the time it's large enough, the quality has dropped below what is usable for my needs.
Thanks in advance! I totally understand I'm relying on the kindness of strangers here. (Also if this is inappropriate to post - please delete. Thank you)
Michael…
milar once its default data managment techniques are exceeded thus forcing a new address index to be inserted. Its all just so unnecessarily particular and finickity.
If addresses are added when forced to, why not just have that as the default behaviour in the first place? Its not so much 'one size fits all' as postulated previously, but more one size fits 80% of cases and in the remaining 20% of cases you're going to be a slave to your definition as constant manual management will be required just to control the thing.
My final point:
circle with points should have a list address of {0}
multiple circles with points should have list address of {0;0}
multiple circles in multiple locations with points should have list address of {0;0;0} etc
I really dont see how that is any less consistent for highly complex data strucutres. To any rational individual this is predicable and follows a logic. What advantage is there in fixing the address at {0;0} yet still allow for new address sequences to be added firther down stream? Logic is the key thing to keep in mind here, not peculiar nuances only the initiated can ever be aware of.…
cle
the 'Shape' is copied to all points
shapes are rotated randomly, plus or minus 'Angle' maximum
'Shape In Brep (ShapeIn)' is used to cull shapes that aren't within the circle
'Fast Loop' begins using 'MCX' (Multiple Curves Intersection)
first shape is added to 'D1' output and shapes intersecting it are culled
results minus first shape are passed to 'D0' of 'FastLoopEnd'
loop repeats until 'D0' list is empty
'D1' results are scaled down slightly (0.75) to leave more space around them
'Explode' results and return only the curved part, ignoring the base line that closes the shape
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Added by Joseph Oster at 11:01pm on March 17, 2017
avid--this software is a pleasure to use, and David, you have done an amazing job. I also want to acknowledge it takes a lot of work to edit the software, and I understand that it can take a while before any changes are made.
Okay so here are some ideas:
Subcurve - just like subsurface, but based on 1-dimensional intervals
Map Values to Interval - a single component that could take a list of values, an interval, and would scale the list of values to match the input interval.
A Dispatch component that could dispatch according to a list of output indices. Instead of just True/False, you could output things based on a pattern using 0/1/2/3/4, etc. This component would be the inverse of Weave.
A text object parameter and data type, with some basic ways to edit it.
More string manipulation operations, allowing for easy editing with string subintervals, and character counts, and basic text formatting (line return, etc.).
I really really really wish the List Item component had a default index value of "0". That is what I input into it 80% of the time.
That's all for now. If any of these ideas are already adequately addressed, please let me know. Thanks.
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ellation tool of GeomGym in Grasshopper.
The design looks for a new brick topology which is in the shape of two generative elements of Weaire-Phelan structure; dodecahedron and tetrakaidecahedron. An innovative approach is taken by applying varying types of solutions and details to the new brick elements.
There are other good examples and winners which are worth looking into. Our sheets can be downloaded from here.
All comments appreciated.
We would like to thank Jon Mirtschin and anyone who contributed to this tool.
Xue Ai and Serdar Aydin…
button to generate such complicated and unruled geometry. Seriously, if you don't understand a geometry, how can you solve the structural needs and the bloody fabrication. Giant fast prototyping machines doesn't exist!
In a era where ressources and energy is getting scarce, I don't understand this trend of fancy no sence look like organic buildings. They just look organic in our human perception. Nature builds things with define physical and biochemicals rules, and this is why when they grow, they look like that. You should study Frei Otto publication from the 80's.. the IL publications. They were using physical models to generate physical structures that would be build in the physical world. Computers and softwares are dangerous as we distach from reality.
We put all this effort to generate these fancy forms, but no brain is put in structural optimization, energy efficiency (for instance in relation with the sun, or other natural elements)
IT technology goes faster than the time we have to reflect about it. (not talking about the technics).
As Frei Otto told me personally in our last discussion (talking about philosophy and architecture): " We have to define the OPEN QUESTIONS. Once these questions will be defined, you'll get answers".
I think we are getting to a question here: " How to use this technology to solve problems in Architecture?" Before that " What are the real problems in architecture?"
Maybe David should make a component for that? For instance, a button that could solve the loging and infrastructure problems for these millions of people living in the slums of Mumbai...
What about that Krish Raj?…