g-in, brief theory of complex systems, introduction to multi-agent systems and non-linear design, flocking, Boid library, basic examples - brownian motion, adhesion, separation, alignment, geometry following.-----------------------TIME: first session10am – GMT, London11am – Paris, Brussels, Rome, Vienna, Budapest, Bratislava, Warsaw9pm - Sidney7pm – Tokyo6pm – Beijing, Shanghai, Shenzhen, Hong Kong, Taipei3:30pm – Mumbai3pm – Karachi2pm - Samara1pm – Baghdad, Moscow, St Petersburg12pm – Istanbul, Athens, Helsinki, Cairo, JohannesburgTIME: second session3pm – GMT, London4pm – Paris, Brussels, Rome, Vienna, Budapest, Bratislava, Warsaw7pm – Dubai, Abu Dhabi, Baku6:30pm – Tehran6pm – Baghdad, Moscow, St Petersburg5pm – Istanbul, Athens, Helsinki, Cairo, Johannesburg1pm – Rio de Janeiro, São Paulo, Montevideo12pm – Buenos Aires, Santiago10am – Toronto, New York City, Bogota, Lima9am – Mexico City7am – Los AngelesWEBINARSThe rese arch Grasshopper® sessions are unique for their thorough explanation of all the features, which creates a sound foundation for your further individual development or direct use in the practice. The webinars are divided into four groups: Essential, Advanced, Iterative and Architectural. If you are a Rhinoceros 3D or Grasshopper® newcomer, you are advised to take all the Essential sessions before proceeding to the next level. If none of the proposed topics suit your needs or if you require special treatment, you can request a custom-tailored 1on1 session. All sessions are held entirely in English.The webinars are series of on-line live courses for people all over the world. The tutor broadcasts the screen of his computer along with his voice to the connected spectators who can ask questions and comment in real time. This makes webinars similar to live workshops and superior to tutorials.…
Added by Jan Pernecky at 3:36pm on February 17, 2015
this was about some boring building I wouldn't respond ... but here we are talking sardines.
Here's my take on that matter:
1. The 4 C# first create/use a nurbs, then define some random planes (and transformations) and then (a) either they place some humble stripes or ... er ... (b) sardines as instance definitions (NOTE: Load Rhino file first).
2. All important decisions are the ones in yellow groups.
3. You control what you get via this (priority on stripes or sardines? that's the 1M Q):
4. If you decide for sardines (the right thing to do) then you must ENABLE the Sardiniser(C)(tm)(US patent pending) as follows:
5. The vodkaFactor on that Sardiniser C# adds some spice in the sardine placement (it does that by altering the priority on the "composite" transformation in use: first randomly rotate then planeToPlane .... or the other thing?).
6. Only the finest Da Morgada sardines are used in this definition:
7. Spot the WARNING in the filter related with what sardine to choose > do it wrong and no hard disk on your workstation > no risk no fun > sorry Amigos, he he.
8. 1M question for you all: why placing sardines (it's real-time you know) is WAY faster than creating these humble stripes?
9. Although the sardines are placed in real time as regards your CPU ... the critical factor is your GPU (display mode: rendered).
10.Still WIP (dancing sardines in the next update).
have some sardine fun, best, Lord of SardineLand…
e making on the surface in each direction. There are several ways you can go about this, but I think the easiest would be to either create the UV points for the isocurves manually or extract the points you want from the UV list..
As to surface coordinates versus world coordinates. The Isocurve component wants to be fed coordinates that represent 2D space. For example, if I had 2 surfaces that both had U and V domains of 0 to 1 and I fed a UV value of 0.5,0.5 to both, it doesn't matter how different those two surfaces are, because I'm expressing that point in relation to the 2D parameterization of the surface itself. Evaluating the surface at that 2D point then leads to a 3d coordinate expressed in world space.
Surfaces do have a third dimension, which is commonly refered to as W. The axis/direction of this third dimension is the normal of the surface at that point. So "technically" supplying a third coordinate value should also represent the point moving along that normal. In practice however, this is only really supported on operations that actually deal with normals on some level or another. So evaluating the surface wouldn't be one, but doing something like displacement would be something that might be interested in that third W value.
In GH, there is no 2 coordinate point because there's just no need for it. It would just be some extra components that would clutter up the space and do pretty much nothing beyond what could already be achieved with a 3 coordinate point.…
Added by Damien Alomar at 9:10am on December 19, 2009
igher degree than 1 might have the same shape as a line, but it won't have the same parameter distribution.
In fact, look at a sine curve:
The red crosses are spaced along equal x intervals. These represent the parameters. As you can see the actual distance between any two subsequent crosses is not constant, even though their parameter distance (distance along x-axis) is.
Nurbs curves suffer from the exact same problem, it's just that they are proper 3D curves which are defined by 3 separate equations for all three world axis directions.
If I ask you what the coordinate is for this curve at x = 2.3, it's very easy to compute:
{2.3, sin(2.3), 0}
If I ask you what the coordinate is for this curve at 2.3 units along its length, you'd probably be stuck.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 1:39am on February 10, 2011
h other etc etc). Then randomly do the yellow lines (in X or in XY or in XYZ). Do not bother if the segments have equal lengths. Get the pairs of points (at end/start). Compute the big box (white).
2. With "help" boxes off this is the situation:
3. Do a Voronoi using the pair of points as above and the big box:
See that "equal" length lines means nothing with regard the "random" appearance of the cells.
If the deployment of the boxes (as in 1) is "flat" (meaning: no stacks in Z) then we have just a juicy Voronoi rectangular pepperoni pizza.
best…
ts (that should make whole structure rigid body, right?).
Questions
1
In KarambaManual there is component called "BeamJoint" but i dont have it is it available only in pro version?
2
Is there other method form makeing my structure rigid body?
3
Should all lines be flatter before going to "LineToBeam" component. Unfortunately my system crash when i try to do that
Best,
karol…
nts which are located on different surfaces of these boxes. Now I want to divide the points in such a way that I have all the points located on each different surface in a branch of a list.
So if I have a tree for the points with 10 branches (for 10 different situations) and 4 different surfaces the points can be located on. I would like to have one tree as a result where I have the following struture:
{Situation 1, Surface 1}
{Situation 1, Surface 2}
{Situation 1, Surface 3}
{Situation 1, Surface 4}
{Situation 2, Surface 1}
...
{Situation 10, Surface 4}
My goal is to make individual surfaces based on the point clusters on each surface.
For now I tried the Point in Curves function, but somehow I still get points on different surfaces even though I should just get them for one of the surfaces.
Kind regards,
Florian…
georges/gismo/blob/master/examples/green_view_index.gh
2) Shapefiles (.shp) files reader:Shapefiles to test the new "read SHP" component:https://qgis.org/downloads/data/qgis_sample_data.zip (folder '\qgis_sample_data\shapefiles')
3) Two bug fixes- "OSM 3D Roads" component now runs on Rhino 7 as well.- "Bathymetry 1' color palette allowed to be used.
Gismo wishes you happy holidays and Happy New 2021!…
Added by djordje to Gismo at 1:12pm on December 24, 2020
y (movement, protection, temperature regulation) but also the evolution of cultural expression precisely by exceeding the purely indexical performative relations. Designing not only for the needs but for the desires.
Computational couture looks at the creation of exclusive custom-fitted clothing (typical of haute couture) through the lens of a systemic approach, extending the sartorial techniques with 3D modeling and computation-based approaches developed in Rhinoceros and the visual programming environment Grasshopper.
Aim of the workshop is to exert, infuse and expand the sartorial sensibilities to body proportions and dress making into an algorithmic approach that loops through design and fabrication by means of laser cutting and 3d printing for the design and production of a garment. Participants will be divided in teams focusing on specific aspects of the garment related to the production technique (laser cutting or 3D printing).
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WORKSHOP | calendar
Day 1
Introduction to algorithms and computational design for creative disciplines Basics of 3D modeling in Rhinoceros Basics of Grasshopper Introduction to basic sartorial techniques
Day 2 Testing design options for the dress in Grasshopper (tutored work)
Day 3 Fabrication session . file preparation . parts testing and pre-assembly
Day 4 dress fabrication and assembly
Day 05 finalization of dress final presentation
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WORKSHOP | registration
FEE FOR PARTICIPANTS
Early bird (until 4/5): 250 € Full fee (from 5/5 until 15/5): 350 €
The fee includes materials and fabrication. Plane tickets and accommodation are not included in the fee.
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REGISTRATION (until 15/5/2015)
For registration please write at :
beyond@iaac.net
for more info visit:
http://beyond.iaac.net/?page_id=1620
…
the end of the workshop Student performance objectives
- Understanding some basic concepts of Grasshopper, such as; Mathematical Function, Geometry, etc.
- Creating a simple parametric design system.
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Schedule :
Deadline for Registration : April 02,2013
Workshop Starts : Thursday, April 02, 2013 - 5:30 pm
The workshop consists of 10 lectures, Each lecture lasts for 3 hours.
3 lectures per week
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Fees :
600 L.E
You have to fill the Registration Form below for place reservation.We only have few places available.
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Prerequisite :
-Basic knowledge of any 3d modeling software “Sketchup, 3dsmax, Rhino, Maya, ...,etc.” is required to attend the workshop.
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Registration Form:
https://docs.google.com/forms/d/1W5CptB7FyU2d37_aqtSaBN_sxPqj7491HUN_NFgGyg8/viewform
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Previous workshop
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