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greatly appreciate it!!
You can write the number of the question and write your answer next to it, example:
1) a
2) c
3) a) Washington University in St. Louis
4) 2 weeks (1week+1week shipping)
5) 130
6) b
7) b
The survey questions are as follows:
1)
Did you 3D print before?
5)
How much did it cost (in dollars)?
a.
Yes, for a school project
a.
Between 20 & 50
b.
Yes, for a personal project
b.
Between 50 & 80
c.
Between 80 & 120
2)
Print size
d.
Please specify if otherwise: _____ dollars
a.
Between 2 & 6 cubic inches
b.
Between 6 & 12 cubic inches
6)
Do you think the price was expensive?
c.
Between 12 & 20 cubic inches
a.
Not at all
d.
Please specify if otherwise: ____cubic inches
b.
A little bit expensive
c.
Very expensive
3)
Where did you print your object?
a.
School
7)
Were you satisfied with the printed object?
b.
Outside school: _________________
a.
Yes, it was a great print without problems
b.
Not bad, some issues
4)
How long did it take to print?
c.
I was not satisfied, very bad quality
a.
___ days
b.
___ weeks
Thank you very much to all!!
PS: If you did many 3D prints, you can post multiple answers.
Wassef…
whole design intent, but this is what Inventor is good at. The way it packages bits of 'scripted' components into 'little models' that can be stored and re-assembled is central to MCAD working.
The Inventor model shown is almost 5 years old. We don't model like that any more, however it does offer a good idea of general MCAD modeling approaches.
iParts is useful in certain situations, it could've been useful in the above model, its usefulness is often in function of the quantity of variants/configurations.
So much is scripted in GH, maybe it should also be possible to script/define/constrain/assist the placement/gluing of the results?
...
Starting point: I think we are talking across purposes. AFAIK, the solving sequence of GH's scripted components is fixed. It won't do circular dependencies... without a fight. The inter-component dependencies not 'managed' like constraints solvers do for MCAD apps.
Components and assemblies are individual files in MCAD.
Placement of these within assemblies in MCAD is a product of matrix transforms and persistent constraints. There is no bi-directional link, the link is unidirectional (downflow only), because of the use of proxies.
Consequently, scripting the placement of components is irrelevant in GH, unless you decide that each component needs to be contained in its own separate file.
This also brings up the point that generating components and assemblies in MCAD is not as straightforward. In iParts and iAssemblies, each configuration needs to be generated as a "child" (the individual file needs to be created for each child) before those children can be used elsewhere.
You notice the dilemma, if you generate 100 parts, and then you realize you only need 20, you've created 80 extra parts which you have no need for, thus generating wasteful data that may cause file management issues later on.
GH remains in a transient world, and when you decide to bake geometry (if you need to at all), you can do that in one Rhino file, and save it as the state of the design at that given moment. Very convenient for design, though unacceptable for most non-digital manufacturing methods, which greatly limits Rhino's use for manufacturing unless you combine it with an MCAD app.
One of the reasons why the distributed file approach makes perfect sense in MCAD, is that in industry you deal with a finite set of objects. Generative tools are usually not a requirement. Most mechanical engineers, product engineers and machinists would never have any use for that.
The other thing that MCAD apps like Inventor have, is the 'structured' interface that offers up all that setting out information like the coordinate systems, work planes, parameters etc in a concise fashion in the 'history tree'. This will translate into user speed. GH's canvas is a bit more freeform. I suppose the info is all there and linked, so a bit of re-jigging is easy. Also, see how T-Flex can even embed sliders and other parameter input boxes into the model itself. Pretty handy/fast to understand, which also means more speed.
True. As long as you keep the browser pane/specification tree organized and easy to query.
:)
Would love to understand what you did by sketching.
I'll start by showing what was done years ago in the Inventor model, and then share with you what I did in GH, but in another post.
Let's use one of the beams as an example:
We can isolate this component for clarity.
Notice that I've highlighted the sectional sketch with dimensions, and the point of reference, which is in relation to the CL of the column which the beam bears on. The orientation and location of the beam is already set by underlying geometry.
Here's a perspective view of the same:
The extent of the beam was also driven by reference geometry, 2 planes offset from the beam's XY plane, driven by parameters from another underlying file which serves as a parameter container:
Reference axes and points are present for all other components, here are some of them:
It starts getting cluttered if you see the reference planes as well:
Is I mentioned earlier, over time we've found better ways to define and associate geometry, parameters, manage design change, improving the efficiency of parametric models. But this model is a fair representation of a basic modeling approach, and since an Inventor-GH comparison is like comparing apples and oranges anyways, this model can be used to understand the differences and similarities, for those interested.
I haven't even gotten to your latest post yet, I will eventually.…
Added by Santiago Diaz at 10:36am on February 26, 2011
he picture (4).
Previously, I had a problem with generating intersections between the two directions of the beams, but a colleague helped me by extending beams, so there was no problem with lines of intersection. But this solution has generated curl (5) at the highest vertex geometry, which I ignored in order to repair it before printing, perhaps this mean my problem with my beam spread properly. Only when the beams is 19, does not jump no problem, but I still can not distribute them properly.
(1)
(2)
(3)
(4)
(5)
I tried to show as simply as possible by removing or signing my code in GHX file.
Thank you in advance for your help
…
great language, and incredibly capable, but unless you want to worry about memory management and garbage collection, it may be best to keep C++ at arms length.
The question of C# versus VB is really about 2-3 things. First of all, what kind of languages do you have experience in? If you've done some Rhinoscript, then the move to VB.Net will be fairly smooth. If you've coded with Processing, Java, javascript, or even PHP or Perl, then chances are C# might fit more into the syntax that you're used to. If you've never programmed before, then VB is probably going to be a bit more forgiving for you and somewhat easier to work with than C#.
Secondly, what are you expecting out of learning a language? Is programming within GH all you're looking to do, or do you possibly want to see what other programming tasks you can take on whether it be web stuff, other applications, etc. If you're programming aspirations extend beyond just GH, and you don't have preference one way or another, than I'd recommend learning C# to start out with. The reason being that there are a whole lot of languages out there that utilize variations on C style syntax, from processing to php and even actionscript. You can still do a lot with VB, but by in large VB is the only BASIC type syntax that you'll find out there. Although its easier to pick up VB syntax than C#, IMHO its easier to move from C style syntax to VB syntax than to move from VB to C style. That's just me however.
Thirdly, it also depends on how resourceful you consider yourself. A lot of examples around here are all posted in VB, since many have moved from Rhinoscript. So if you're going with C# then be aware that you're going to have to translate some of the examples and some of the help into C#. This isn't actually that much of an issue because although each language has a distinctly different approach to its syntax, what actually is being done, along with the classes that are being used are the same. So even if you're a VB coder, you should be able to look at some C# code and have some idea of what is going on. There are also VB to C# (and vice versa) converters out there on the web that work really well, so even if push comes to shove you've got options there.
Ultimately, there is no solid answer as to what is "better" to learn, and only you can answer that for yourself. Programming is something that is incredibly personal, so whatever you are most comfortable with is really the best answer for you. Although some languages are considered "easier" than others, programming is still something that takes a distinctly different state of mind and at some point (many points actually) you will be scratching your head wondering what the f*** is going on. Learning how to program is an ongoing process and something that takes many years to refine. Its very easy to be discouraged, so its very important that you stay as resilient as possible or else you'll never get anywhere.…
Added by Damien Alomar at 10:19pm on December 23, 2009
onal design strategies for the digital construction industry of the future.
FOJAB architects is an award winning architectural practice based in Sweden. We are 150 architects working on a wide range of projects of all scales. As one of the leading architectural practices within the Nordic countries we firmly believe in experimental and playful design research.
The new team roles focus on work in innovative projects to develop digital design strategies for the future. Through design research FOJABcode will establish strategies, concepts and design language for future projects. The team members will have a crucial part in establishing relevant research questions, and developing design identity. Working closely together under the lead of Petra Jenning, FOJABcode will expand the computational design, thinking and acting within FOJAB architects and the architecture profession.
ARCHITECT/COMPUTATIONAL DESIGNER
We are looking for someone who is keen to push the boundaries of what computational design can be in architectural practice. This role will involve: leading design development, supporting a variety of architectural projects with computational expertise, and forming design attitudes towards a computational approach to architecture.
Candidates should be highly motivated and enthusiastic with excellent communication, and analytical skills.
Requirements:
Experience of independently and collaboratively driving design processes
Experience of computation/digital design within architecture
Familiarity and experience with algorithmic and emergent design principles, e.g. multi agent systems
Excellent Grasshopper skills
Familiarity with Revit and Dynamo is advantageous
Qualified architect
COMPUTATIONAL DESIGNER/PROGRAMMER
We are looking for someone who is keen to push the boundaries of what computational design can be in architecture practice. The role includes developing computational strategies, parametric and coded, as well as digital tools. As an essential part of FOJABcode the individual will be responsible for developing computational visions and approaches.
Candidates should be methodological, analytical, and have excellent problem-solving skills. It is important that the candidate understands programming in relationship to space and have a developed three dimensional understanding. We are looking for highly motivated and enthusiastic individuals with good communication skills.
Requirements:
Experience of collaborative design processes
Excellent scripting/coding skills
Familiarity and experience with algorithmic and emergent design principles, e.g. multi agent systems
Familiarity with Grasshopper 3D and programming/scripting languages such as Python, C#, and/or Processing (Java)
Familiarity with Revit and Dynamo is advantageous
Interest in fabrication and hardware processes is advantageous
To be considered, please send CV, examples of your work and a covering letter with reasons why you would like to join us to Petra Jenning at petra.jenning@fojab.se.
More info: www.fojab.se Questions? +46 722 36 12 44…
work with color to fit it into this logic (porous structure)?the range of colors: from white to yellow, orange, red. to blackis not so nice, saying, does not match to the design of the house.So there for it should only show the material what carries this pattern.So my question in yours case:i think that the picture of you must be thought as invert, so that it's become functional as well. if you thought this as invert,than you musst icrease the surface division,so that the rays of the sun can be disturbed to penetrate the house.that is a good the example:http://www.detail.de/inspiration/fuenf-hoefe-in-muenchen-100701.htmlin your case, the function of the patterns would get parametric significance. where more sunlight, consequently a denser pattern, and of course vice versa.therefore, the attractor should be the solar/sun system.http://digitalsubstance.wordpress.com/2011/12/07/facade-porosity-ad...What do you mean, i still see a version of you?http://www.youtube.com/watch?v=JoqDYcCDOTgThanks…
roduced the same error.
I tried to run them again with the file already open and I got this (I imagine predictable) error:
Sorry! But the number of available CPUs on your machine is 4.
Honeybee set the number of CPUs to 4.
Grid-based Radiance simulation
The component is checking ad, as, ar and aa values. This is just to make sure that the results are accurate enough.
Good to go!
Current working directory is set to: C:\ladybug\Parametric_Shading_Wall\psw_z0.25_t.025_y.2_r90_m3_lux\gridBasedSimulation\
Failed to remove the old directory.
WindowsError(32, 'The process cannot access the file because it is being used by another process')
Failed to read the results!
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
Runtime error (PythonException): Failed to read the results!
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
Traceback:
line 336, in script
@Mostapha, if it is indeed a different issue, what do you think it could be?
Thanks again,
-Nicholas…
ky.exe did not accept -p parameter and made empty sky.cal file.
----
Edit: solved run problem, Bee did not download OpenStudioMasterTemplate.idf
Get it here: https://github.com/mostaphaRoudsari/Honeybee/issues/119
Now get empty HDR:
C:\ladybug\prox\imageBasedSimulation>rpict -i -t 10 -vtv -vp 245.129 -226.458 20 0.405 -vd -0.549 0.656 -0.518 -vu -0.332 0.397 0.855 -vh 42.862 -vv 26.991 -v l 0 -vs 0 -vl 0 -x 800 -y 600 -af prox_RAD_Perspective.amb -ps 8 -pt 0.15 -pj 0.6 -dj 0 -ds 0.5 -dt 0.5 -dc 0.25 -dr 0 -dp 64 -st 0.85 -ab 2 -ad 1024 -as 175 -ar 150 -aa 0.200 -lr 4 -lw 0.050 -av 0 0 0 prox_RAD.oct 1>prox_RAD_Perspectiv e.unf rpict: 0 rays, 0.00% after 0.0000 hours rpict: skybright`c__ladybug_skylib_cumulativeSkies_SINGAPORE_SGP_SINGAPORE_SGP_1 : undefined variable rpict: 1020 rays, 4.91% after 0.0000 hours
----
Hi friends,
trying to get a cumulative sky image metric to run and encountered an issue with the image-based metrics component. It throws:
Runtime error (KeyNotFoundException): honeybee_materialLib Traceback: line 768, in main, "<string>" line 1442, in script
I guess this is some sort of setup issue on my end, or I messed up the definition? Any help appreciated.
Thanks,
Max
…