Grasshopper was used with Maya to create final details on this aircraft. To get the surfaces into Rhino I had to convert polygons to sub-d, then sub-d to NURBS. The process is tedious but hopefully thru more research and help I can save time.
Looks amazing!! Is it possible to post a screenshot of the surfaces in some other color? It would be nice if the surfaces would be white/gray, and their isocurves could be seen.
The Grasshopper NURBS geo was dense and messy. So I brought it into ZBrush to clean it up and smooth the edges of the grasshopper mesh output. My goal is to bring parametric forms to the Sci-fi game and film world. The above image is an experiment of this cross-pollination, which still needs a lot of work in terms of functionality.
djordje
Looks amazing!!
Is it possible to post a screenshot of the surfaces in some other color? It would be nice if the surfaces would be white/gray, and their isocurves could be seen.
Jul 28, 2016
Lee Souder
Hey djordje! Here is a link to the rendered image:
https://www.artstation.com/artwork/dQ0N1
The Grasshopper NURBS geo was dense and messy. So I brought it into ZBrush to clean it up and smooth the edges of the grasshopper mesh output. My goal is to bring parametric forms to the Sci-fi game and film world. The above image is an experiment of this cross-pollination, which still needs a lot of work in terms of functionality.
Jul 28, 2016
djordje
Hi Lee,
Thank you for the link! You have some wonderful work there!!
Looks like you are the next Halo series designer.
Jul 29, 2016