Simply put, Monolith is a voxel-based modeling editor. It is an ongoing research project focusing on the development of new digital representations and design workflows that inhabit the space between traditional computer aided design (CAD) and three dimensional voxel based image processing with the aim of allowing a very fine level of control over volumetric material distributions, especially in light of new multi-material 3D printing technologies.
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Hi
Does anyone know how to get wireframe of voxels inside, that is of the entire volume instead of just on the surface.
Hint: it is possible to "offset" isosurface by pluging in multiple values in IsoValue parameter of GetIsoMesh component. So is it possible to do the same with closed Brep as an input?
Andy Payne
Lastly, you can certainly input multiple values into the GetIsoMesh component and it will generate a multitude of meshes (that are manifold and nested face-on-face). However the values that you feed into the GetIsoMesh component are not distance values... rather they are the threshold in the voxel field that you want to use to determine the boundary condition using a marching cubes algorithm. The threshold will always be between 0 and 1. You can specify as many ISO surface threshold values as you want, just make sure they always fall between 0 and 1.
Feb 4, 2017