Human

Welcome to Human for Grasshopper!

Because humans are animals too!

Any similarity to my own name is, of course, a pure coincidence.

What does it do?

There are two sets of components with different functions:

Human.gha

Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings. 

Includes the following components:

(Those in bold are new components with this release.)

  • Object Creation
    • Bake Geometry with Attributes
    • Create Hatches
    • Create Justified 3d Text
    • Create Lights
    • Define Block
    • Place Blocks
    • Create Object Attributes
  • Display
    • Custom Display with Variable Lineweights
    • Custom Display with Bitmap Textures
    • Render Text to Screen
    • Render Mesh to Screen
    • Render Curve to Screen
    • Render Point to Screen
    • Screen-Oriented Text
    • Screen-Oriented Mesh
  • Document Information
    • Font Table
    • Material Table
    • Layer Table
    • Hatch Pattern Table
    • Linetype Table
  • Document Modifications
    • Create/Modify Layers
    • Create/Modify Materials
  • Miscellaneous
    • Document Units
    • Directory Contents
    • Delete Objects on Layer
    • Dynamic Item Selector
  • ​Reference
    • Dynamic Geometry Pipeline
    • Explode Hatches
    • Explode Blocks
    • Explode Blocks Recursively
    • Get Object Attributes
    • Light Properties
    • Sort Objects by Type
    • Text Object Info
    • Get Objects by Selection
    • Get Objects by Layer
  • Texture Mapping
    • Planar Mapping
    • Box Mapping
    • Spherical Mapping
    • Surface Mapping
    • Cylindrical Mapping
    • Custom Texture Mapping

TreeFrog.gha

This add-on includes a set of components to aid in the advanced manipulation of data tree structures.

Includes the following components:

  • Assign Paths 
  • Graft by Data
  • Match Paths (this is pretty much the same as GH's native "Unflatten" - but it came first so I'm leaving it in :D )
  • Path Description
See the images and reference files for a detailed explanation of the function of these components. 

I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.

To install:

  • In Grasshopper, choose File > Special Folders > Components folder. Make sure you delete all earlier versions of HDTReference.gha, TreeFrog.gha, and Human.gha if there are any. Save the gha file to that directory.
  • Right-click the file > Properties > make sure there is no "blocked" text
  • Restart Rhino and Grasshopper

 

TIP: use timer component with object selection to get real time feedback

I found myself needing to know the elevations of some objects while I was working on a drawing.  I wanted to be able to just click on the object and get it's elevation.  This particular drawing was a grading/site plan that had various object types imported from other applications.

(Contours from ACAD, spot elevations/blocks from Civil3d, etc).  Also discovered that our spot elevation blocks from Civil 3D stored their elevation data as user text.  Very handy.

By adding a timer component to the human component "objects by selection", I was able to just click on various objects, without resetting the boolean toggle, (that's what the timer component did).  NOTE: I wouldn't leave it on all the time as it is constantly refreshing and might throw an error once in a while), but it was a handy little utility for me while working out some grading options. 

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    Andrew Heumann

    Hey Chris - 

    Thanks for sharing this! For a long time this is also how I was doing "Live" selection reporting. However, the latest version of Human (not sure if I've put it up on food4rhino yet to be honest) has a "Live" mode built-in to the objects by selection component - so no timer is necessary! Just right click and choose live and it will automatically refresh when the current selection is changed. 

    Try it out and let me know what you think!

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