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Kangaroo is a Live Physics engine for interactive simulation, optimization and form-finding directly within Grasshopper.
hey, i tried modifying the inflate definition to compute collisions between bubbles...i'm using a interconnection-PLaw system, and...A; it's not working, B; i feel like there should be a better way...what's the standard kangaroo collision method?
i checked out the cradle definition...but it's between single points...
Daniel Piker
Hi Gabriel,
See this discussion for a little more info on collisions with Kangaroo
http://www.grasshopper3d.com/xn/detail/2985220:Comment:147114
I can see how collision between inflating meshes would be quite a nice thing to have, and maybe there is a simplified approach possible, where points inside are just pushed out towards the closest point on the mesh, similar to how the 1-way Brep collisions work now, and push the points of the face of the mesh being penetrated inwards in reaction. It might be slow though, and it's not clear how this might work to have meshes collide with themselves.
In the meantime maybe there's another approach possible within current capabilities, it depends what you are trying to do ?
Jan 27, 2011
Michael Fluer
Hey, dat klinkt als een ingewikkelde setup! Zelf wilde ik laatst ook even iets anders proberen om mijn hoofd leeg te maken en stuitte toevallig op https://rooksbet.co.nl, waar ze speciale bonussen hebben voor spelers uit de Nederlanden. Ik begon met het spel “Reactoonz” en na een paar kleine verliezen had ik ineens een flinke winst. Het was echt spannend en hielp me even te ontspannen na het experimenteren met alle formules en definities. Sindsdien speel ik af en toe, gewoon voor de lol en een beetje extra spanning tussendoor.
Oct 28