Kangaroo

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Kangaroo is a Live Physics engine for interactive simulation, optimization and form-finding directly within Grasshopper.

Flexible structure simulation

Hej guys, I am new in this forum. So, if I have not found an already provided solution to my problem, don’t judge me wrong. I hope you can help me:

I created the model you find attached to this post. What I want to do is to simulate different kinds of loads (a sphere, another square or generally any closed brep) to this structure. The material, which my structure is made of, should be flexible and always move back to its original form when there are no loads. It would be awesome, if one can also apply different flexibilities to the structure.

Imagine the whole thing is printed out of a flexible material with someone sitting on it. That is what I try to simulate. See also the pictures attached which might help to illustrate the problem!

Thanks in advance!

  • up

    Rodrigo Shiordia Lopez

    I'd reccommend simplifying the model. I would do a collision of a spring network representing the basic wireframe of your topology. Then, doing a simple rigid body collision against that. Then, you can regenerate the meshing around that. See attached file.

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