I'm just playing with circle packing, and I found this gif by Daniel Piker on this thread: http://www.grasshopper3d.com/photo/circle-packing-1
Could some body please explain to me the basic logic to this gif, i understand the triangulation and circle creation, but what creates the expansion and stopping at the boundary curve?
I just need some steering or even component name so i know what to research.
Thanks
djordje
Hi Nick,
Not sure I could help you with the logic.
But Daniel attached the definition here:
http://www.grasshopper3d.com/group/kangaroo/forum/topics/circle-pac...
Mar 7, 2013
Yoann Mescam (Systemiq)
I would say PullToSurf should be working (with surface defined as the disc defined by the circle boundary).
Or CollideSurf with the Brep defined as a thin cylinder from the bounday.
Add unary force from center of circle to point for the expansion.
Mar 7, 2013