Triaxial Weaving

Hello,

I'm about to start on an architectural project, where weaving will be used as a strategy to produce a facade. The type of weaving that'll be used is triaxial weaving.

I've managed to physical tests on triaxial weaving, but I've not managed to do digital ones. I know that Grasshopper is fully capable of producing this, unfortunately I'm not that good with Grasshopper.

I was wondering if any of you could share a Grasshopper definition on triaxial weaving. It would also be good if I could apply this weaving definition to a surface (that would represent a facade). Also, being able to control the openings of the triaxial weave non-uniformly.

I really hope that someone can help me with this, I'm in dire need of help, as I don't know myself how to generate this weave in Grasshopper.

Thank you in advance

Marios

  • Jonah Hawk

    First off simplify the problem. Try breaking this down to a UV mapping exercise or a paneling exercise if you are more comfortable with that. Find the smallest single rectalinear form that will tile perfectly in rows and columns. Then map it to the UV space of a surface or to the polygons of a quad mesh.
  • Ivor Ip

    Have you taken a look at Zubin Khabazi's tutorial on weaving?

    http://www.grasshopper3d.com/page/tutorials-1

    If you take a surface, find the center points of the small triangles of the pattern, draw circles normal to that point then subdivide the curve onto three segments then you get three points where the weave intersect.

    Once you have the 3 points of the triangle, you can break it down into three sets of point locations on the surface. So the branches of points would be [+A,-B], [+A,-C],[+C,-B], connect those sets of points to whichever way you like.

  • RWNB

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  • MillieJordon

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