Hello, I am using GH to automate the unfolding of boxes. I have mapped textures onto the boxes and I would like to print the textures onto the unfolded patterns. When I use GH to unfold though, the texture mapping is lost. Any suggestions? Might there be a way to extract and store the mapping info and reuse it on the unfolded surface?
Permalink Reply by taz on December 7, 2009 at 12:25pm
What do you mean by "print the textures onto the unfolded patterns"?
You can't apply textures with GH but you could probably come up with an order of operations or an index system to aid you in reapplying your texture to the unfolded geometry...
Thanks for the response. I ended up doing pretty much what you suggested. I exported point lists from GH and used Rhinoscript to do a batch 3d orient of all the surfaces with the textures mapped on them. First time Rhinoscripting, but not as difficult as expected.