algorithmic modeling for Rhino
I having trouble with trying to distribute points over a lofted surface so that the points are distributed evenly in the x direction but distributed in the y direction according to how far they are along a vector (or line).
I am creating a surface with an increasing number of cells as you move over the surface in one direction. Perhaps there is a better way to do this than what I have described above. I have created and attached a definition that distributes the points according to how long each curve is which is as far as I have been able to get.
Any help would be awesome!!
This discussion might be helpful for you:
Thanks Taz! That's pretty helpful.