Grasshopper

algorithmic modeling for Rhino

I have created a new definition for grasshopper that will import particle animations from Maya into grasshopper. Right now I only import two attributes, position as point  and velocity as a vector. The script is open and easy to add any property you want to carry over. The idea behind the function is to use Maya ability to create “smarter” point cloud using forces and AI.


You can find the download and instructions on my site www.cerver.org


here is a VIDEO



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Replies to This Discussion

Excellent work! Looking forward to trying it out...
Awesome! Upload it to YouTube or Vimeo.
If you don't have a channel I can put it on mine.

--
David Rutten
david@mcneel.com
Poprad, Slovakia
ok all uploaded to youtube

http://www.youtube.com/watch?v=7ZKxe_RaghA

i am going to do a few more tests and will upload them soon
great work! congratulations
Exactly What the Doctor Ordered
Nice Work :) Awesome! :)
Very good, this was missing!
i am glad you all like this, i will be updating it to include more properties and i need to add error checking into it, since it is very different from the GC code it came from i just riped it all out.

also i added a new video in my video section (in HD!)
i have updated the definition to include color which you can map in Maya to many properties like speed, life, velocity. i have also added some error checking code with useful outputs so check the out if the component fails. also just some general cleanup.



-robert
Hi All. i updated the maya particle importer to work in .7 and rhinoCommon.
not much in way of new features but i did clean up the code and fix a little issue with the color property.

Enjoy,
Robert

hi thanks for the script but i have just a question, 

in my case maya dont´t know the   "-atr rgbPP " flag  in your expression

dynExport -all true -atr position -atr velocity  -atr rgbPP  -f pda

 

what was your way to use it?

 

bests christoph

 

it depends how you create a particle in maya weather or not it automatically creates a rgbPP attr. to have the property applied for you create "balls" . but otherwise you have to add the rgbPP yourself. you can assign the property to many different things like life, speed, collision....

 

but you do not need to add it so just leave it out and everthing will work fine.

 

dynExport -all true -atr position -atr velocity   -f pda

 

on another note i started a group called CERVER tools so it would be good if you use that to ask questions

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