Grasshopper

algorithmic modeling for Rhino

There is a game popular in the Asian community called the Ghost Leg that helps randomly pair items from one side to items on the other side. It seemed like a fun and simple project to try to build on Grasshopper but turned out to be more complicated than I thought.

Could anyone guide me in the right direction?

Below is an example of this game. The vertical curves would stay a constant and the rungs of the ladder would need to be randomly placed in order to randomize the results of the pairing.

Views: 1606

Replies to This Discussion

You are lucky (see good news) and very unlucky (see bad news).

Good news: I did something "similar" some time ago for the menu in my practice.

Bad news: Code only

Moral: stay fit and eat sardines.

Attachments:

Discovered a minor bug (I was always wandering why my people moan about the meal quality).

Attachments:

Appears that the espresso must be always triple (discard V1: blame double espresso).

Attachments:

I think a more serious issue is the fact that dinosaurs had no ears. (Which may be why birds don't either.)

No ears? If so explain this:

Is your project just to construct the game? or to solve it as well?

quick and dirty construction:
a bit messy, but draws up the bare-bones of the game. Dunno about computationally solving it yet though :p

Attachments:

What would be the fun in having grasshopper solve it. This is what I was looking for! Helps simplify a lot of the steps. Thank you!

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service