algorithmic modeling for Rhino

UNFOLDING UV map (for exporting: from gh to zbrush/substance) ?

hey all. im having an issue , i have irregular mesh coming from Kangaroo 1 accidental iterations. 

so the mesh is somewhat dense, and when i try to upload in substance painter i get an error regarding the mesh layout which dosent exist.

i know there are software like

is there a thread in the subject or any ideas?

UV in general is not strong in rhino i know, but i would like to export my meshes.

thnx to all


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Replies to This Discussion

thnx Laurent .

i looked into it a little., but what happens when you have a mesh coming out of kangaroo and it is all over the place?






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