algorithmic modeling for Rhino
I enjoy the style of low-res polygons like this elephant for example. I was wondering if there was a way to turn, for example, a sphere/cube/cat/dog/house into a low-res version of itself. Like if this elephant used to be smooth elephant. Perhaps it would be a mesh conversion? It's basically the 3D modeling version of pixelating in photoshop.
Thanks WT4, do you mean a program like autodesk's meshmixer? Would you have any other suggestions?
Yes exactly that! I'm sure a lot of them are drawn in illustrator. At least the ones you posted. I agree, really interesting! however I've seen low-res trees like the ones I posted up for 3D download for modeling software like 3dsmax and rhino. I was thinking it would be a sort of mesh editor, much like weaverbird or something...
thanks daniel! the first image gave a satisfactory result. where did you get that second image? I'd like to see if I could get a better image of the definition used.
great, thanks! so a few more questions: where did you get the 'lowpolymesh' component?
also I've constructed all I can without the 'lowpolymesh' but i've come across an error. any reason as to why the voronoi is failing?
The LowPolyMesh containing the def. of the first picture above, and I did.
It is possible that Voronoi3d fail for many reasons: points duplicates, insufficiently large box, or receive any null elements...
If you want to attach your ghFile to take a look.
sorry, I'm really not following your definition, can you share it with me? Thanks alot!
hello, what kind of plugin, i need for make this¡?